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COMPLETE 
AUCTION BRIDGE 



Complete 

Auction Bridge 

COVERING FULLY— NULLOS, BIDDING, 

CORRECT USE OF HIGH SPADE 

BIDS, OPENING LEADS, 

DOUBLING, 

ETC. 



/r. 



V\By 

METCALFE 



Editor of the "Bridge 9 ' Column in the Chicago Tribune; Author 

of "Bridge That Wins" "Auction Bridge With 

Nullos" "Lillies" etc. 



With jp Illustrative Deals 




CHICAGO 

BROWNE & HOWELL CO. 

1914 



V K .w 



Copyright 191 4. 
BROWNE & HOWELL CO. 



Published May, 1914 






Printed by 

The Linsday-Schuetz Co. 

Chicago 

JUN II 1914 
©CLA374407 



COMPLETE 
AUCTION BRIDGE 



INTRODUCTORY 

This work is a complete text-book for the game 
of Auction with the count now in general use in 
this country. The title of Auction Bridge is 
retained to distinguish it from the many other 
card games which have Auction for a prefix. 

In large part this work is made up from former 
books by the same author. Readers are par- 
ticularly urged to study the illustrative deals 
which cover most situations that come up in 
ordinary play. 

The author published high spade bids long be- 
fore they were in use by any other writer and in 
their natural and most effective form. 



COMPLETE AUCTION BRIDGE 



BIDDING 

The most important requisite in Auction Bridge 
is good partnership work in bidding. The sys- 
tem given in this book is based on the natural 
conventions, which are easiest to learn, easiest to 
remember, easiest to play and which adapt them- 
selves naturally to all deals. 

In order to conform to the general custom in 
this respect the writer does not make any original 
bids except in spades from suits which do not 
have either ace nor king at the top. While suits 
of five with queen, knave at the top would often 
be sufficiently strong to warrant a bid in that suit, 
the knowledge that your bid always means ace 
or king is of more advantage to the partnership. 

The original bidder is the dealer or second hand 
when dealer has bid one spade. After any other 
bid has been made the restriction regarding ace 
or king ceases to apply. 

The two aims for a successful bidder should be : 

First — To lose no opportunity of securing game 
by failure to bid as much as the combined hands 
of his partner and himself might be able to make. 

Second — To avoid large losses above the line. 

Both of these results may be certainly attained 



COMPLETE AUCTION BRIDGE 7 

by following the directions given in the succeeding 
chapters. 

Over-bidding usually results in failure to make 
games in subsequent deals. Thus, should North 
over-bid his hand or over support his partner 
causing a loss of several hundred points, South 
afterward would be afraid to bid as much as his 
hand was worth and an opportunity for game be 
lost. 

Also, under-bidding in the same manner will 
result in losses above the line. Should South dis- 
cover that his partner has not supported him 
sufficiently in a particular deal, South, in all prob- 
ability, would over-bid his next hand in the hope 
that North again would hold more strength than 
his bidding indicated. 



COMPLETE AUCTION BRIDGE 



THE ONE SPADE BID 

Only the dealer may make a bid of one spade, 
and the proper inference is that a weak, but not 
necessarily a worthless hand, has been indicated. 
It should enjoin caution on the dealer's partner, 
but should not deter the latter from any reason- 
able bid. 

A bid of one spade does not affirm nor deny 
strength in the spade suit, and may possibly be 
made when the dealer has no spade in his hand. 

Never bid one spade when a good no-trump 
bid is possible, as any information your opponents 
may be able to convey to each other by bidding 
will weaken the effectiveness of your hand, if you 
bid no-trump on the second round. 

Bid one spade when holding any very long but 
weak suit. Examples: 

Diamonds, J, 9, 8, 6, 5, 4, 3, 2; spades, none; 
hearts, 4; clubs, J, 9, 7, 3. Hearts, Q, 10, 9, 7, 4, 
3, 2; spades, Q, 10, 4, 2; diamonds, 10; clubs, 7. 

An original bid of one spade, followed by a bid 
of two or three hearts or diamonds on the second 
round, must indicate to your partner a long suit 
which would not assist a no-trump declaration, 



COMPLETE AUCTION BRIDGE 9 

as a player would certainly bid upon the suit the 
first time were it not deficient in high- card 
strength. 



10 COMPLETE AUCTION BRIDGE 



THE TWO SPADE BID 

The bid of two spades indicates high card 
strength in spades and in at least one other suit. 
Formerly this bid was used regardless of strength 
in the spade suit itself, but that bid is now ob- 
solete. 

Many players incorrectly describe a two-spade 
bid as a call for a no-trump declaration on the 
part of the bidder's partner. It realty assists the 
partner more often to go to royals than to no- 
trump, and players should be careful not to bid 
two spades from hands which would warrant a 
no-trump declaration. 

Examples of two-spade bids: 

Spades Hearts Clubs Diamonds 

K-J-10 8-4-3 A-Q-5 10-5-4-2 

Q-J-8-5 6-4-2 J-9-7 A-Q-10 

K-Q-J-4 10-6-2 K-Q-8-6 J-5 



COMPLETE AUCTION BRIDGE 11 



HIGH SPADE BIDS 

When clubs were counted at four, the author 
used high club bids in precisely the same manner 
as high spade bids, and this added greatly to the 
interest of the game. 

Only spade bids may now be considered as 
purely informatory. The simplest meaning at- 
tached to a high spade bid is that the bidder has a 
no-trump holding except for his inability to stop 
whatever suit has been named adversely ; and the 
same meaning should attach to the bid of seven 
spades as to one of three or four, with the excep- 
tions which will be given below. 

Thus, should North bid one club and East 
three spades, East would tell his partner that he 
had a no-trump holding except in the club suit. 
Should North bid two diamonds and East seven 
spades, East would show strength in every suit 
except diamonds. Should North bid one royal 
and East five spades, East would show strength 
in every suit except spades. 

The partner of the high spade bidder must 
always make some bid. Under no circumstances 
must the player be left in with a bid of three or 
more spades. 



12 COMPLETE RUCTION BRIDGE 

A bid of five spades following a no-trump declara- 
tion indicates that the bidder has three strong 
suits and one weak one. His partner, of course, 
does not know what the weak suit is but must al- 
ways bid on his longest suit, provided it contains 
five or more cards or four cards with considerable 
strength. Having neither of these, partner would 
simply say "six spades," to give the high spade 
bidder a chance to take himself out. 

Thus, supposing North should have bid no- 
trump and East should hold the following cards ; 
spades, ace, queen, 4, 2 ; hearts, ace, queen, 10, 9 ; 
clubs, king, queen, 9, 4; and diamonds, 7; East 
would bid five spades. Should his partner take 
him out in any suit except diamonds, game would 
be almost a certainty. Should West bid dia- 
monds, however, East would at once go to two- 
no-trump. Should West say "six spades," and 
the opponents not bid, East would select the best 
of his three suits. 

Never bid no-trump when unable to stop the 
suit named by an adversary. 

The last refinement in high spade bidding con- 
sists in using this bid to eliminate a particular 
suit. Deals 31 and 32 cover this thoroughly. 



COMPLETE AUCTION BRIDGE 13 



THE BID OF ONE CLUB 

A player should never bid in any suit except 
spades with less than four trumps. The bid may 
assist your partner in making a no-trump bid; 
he may support your bid if it suits his hand or it 
may aid defensively by directing his lead. 

With only four in suit, players should be very 
cautious, as it is difficult to play an aggressive 
game with a short trump suit. When holding 
only four, the trump suit must include ace-king, 
ace-queen-ten, or king-queen-jack. 

Five-card suits should include ace or king and 
one other honor. With six or more in suit the 
ace or king may be the only honor. 

When there is no strength in any other suit a 
bid of one club should indicate at least five with 
three honors, or six with two honors. 

Examples of one-club bids: 



Clubs 


Diamonds 


Spades 


Hearts 


K-Q-J-10 


10-6-4 


9-5-2 


K-J-9 


A-Q-9-5-2 


J-3 


7-2 


Q-J-4-2 


A-9-6-4-3-2 


K-Q-10 


Q-4 


10-6 


A-K-Q-9-8-7-3 


6-2 


7-4 


7-3 



14 COMPLETE AUCTION BRIDGE 



THE BID OF TWO CLUBS 

An original bid of two clubs means that the 
bidder expects to make game at clubs with 
reasonable assistance from his partner. As this 
requires eleven tricks when the score is nothing 
it can happen but rarely. 

Some players bid two clubs from hands like 
the last illustration on the preceding page, with 
a vague idea of conveying the knowledge that the 
suit is better than is usually represented by a 
one-club bid. But a bid of two clubs prevents 
your partner from bidding one no-trump, and 
destroys the best chance you have for game. 

A bid of two clubs is desirable when a hand 
contains a good club suit and another suit of 
five or more, or when the club suit is of ex- 
traordinary length and strength. 

Examples of two-club bids: 
Clubs Diamonds Spades Hearts 

K-Q-J-9-5-2 Q-J-9-7-3 5-2 none 

A-K-Q-6-4-3 K-4 J-9-5-4-2 none 

K-Q-J-10-8-4-3-2 Q-10-3 4 5 



COMPLETE AUCTION BRIDGE 15 



DIAMOND BIDS 

Diamonds and clubs are practically of equal 
value, as it requires the same number of tricks 
for game at each suit. Therefore, the rules for 
one and two-club bids apply equally well to 
diamonds. 

While clubs are almost never played as trumps, 
however, the final trump is frequently diamonds. 
This is because three diamonds beat two no- 
trump and four diamonds bid three royals, while 
it would take one more club in each case. 

Diamond bids are therefore slightly less for 
informatory purposes than clubs and more with 
a view of being played as trumps if supported 
by partner. 



16 COMPLETE AUCTION BRIDGE 



THE ONE-HEART BID 

A heart bid is always important, showing a 
desire to play the deal with hearts as trumps, 
and less designed to encourage no-trump bidding 
by partner than club or diamond declarations. 
The bid should be made very seldom when hold- 
ing but four hearts. 



Examples: 








Hearts 


Clubs 


Diamonds 


Spades 


A-Q-J-10 


K-Q-6-2 


7-5 


6-3-2 


K-J-10-7-3 


10-5-2 


A-6 


10-8-3 


A-J-9-7-6-4 


6 


Q-10-2 


J-6-4 


K-Q-J-9-8 


7-6-2 


J-8 


10-9-3 



The last example illustrates minimum strength 
necessary for this bid, and a two-heart bid 
would be necessary should partner go to no- 
trump. 

A bid of one in any suit should not be regarded 
as a contract to take the odd trick, as there is 
little chance that the bid will stand unless partner 
has a good hand. 



COMPLETE AUCTION BRIDGE 17 



THE TWO HEART BID 

This bid is designed to win the game, and is 
far more effective than an original bid of one 
heart which is followed by two on the second 
round. It shuts out all high spade bids, one no- 
trump, two clubs and two diamonds and is 
generally disagreeable to the adversaries. 

The bid is seldom proper with less than six 
trumps, and the possession of six trumps in itself 
by no means warrants the bid. 

As in most cases the partner will have no 
better bid than two hearts, the declaration must 
be regarded as a contract to take eight tricks, 
and the declarer should not fear a double. 

Examples : 

Hearts Clubs Diamonds Spades 

A-K-Q-7-4 K-Q-J-6-3 7-5-2 None 

K-Q-J-9-7-5 6 Q-J-10-3 K-4 

K-Q-J-10-8-6-2 5-3 Q-4-2 7 



18 COMPLETE AUCTION BRIDGE 



ROYAL SPADE BIDS 

Bids of royals or lilies (the terms are equally 
correct and about equally absurd) are subject to 
the same rules as heart bids, the same number 
of tricks being required for game in each suit. 

With only four spades, or five if rather weak, 
a two-spade bid is more desirable than one royal. 



COMPLETE AUCTION BRIDGE 19 



THE NO-TRUMP DECLARATION 

This is the most important bid there is and re- 
sults in securing game more often than all other 
bids combined. Therefore a player should al- 
ways consider his hand from a no-trump stand- 
point first. 

The following are sound rules for bidding no- 
trumps. Bid no-trump : 

When holding two aces and a guarded king. 

When a hand is above the average in high- 
card strength, with sure protection in three suits. 

When the hand contains an established suit of 
clubs or diamonds and another ace. 

If a hand contains two suits of five or more 
cards each it is usually better to bid the stronger 
suit rather than no-trump, especially if either 
suit is hearts or spades. 

When there is a choice between a no-trump 
declaration and a declaration of hearts or royals, 
bid the suit if it contain six or more cards, no- 
trump if the suit is only five. 

Strength in clubs and diamonds is more desirable 
for the no-trump bidder than in the other suits, 
because the opponents are less liable to bid the 
cheap suits. Weakness in either clubs or dia- 



20 COMPLETE AUCTION BRIDGE 

monds however, should not prevent a good no- 
trump declaration. 

Examples: 

Spades Hearts Clubs Diamonds 

10-4-2 K-10-4-3 A-6-5 A-9-4 

J-6-2 7-4 A-K-9-6 A-Q-10-5 

5-2 Q-J-9-5 K-J-10-4 A-6-2 

A-6-3 4 A-K-Q-J-7-2 10-6-5 

5-2 A-K-Q-6-2 K-J-6 A-7-4 



COMPLETE AUCTION BRIDGE 21 



THE SECOND BIDDER 

When the dealer bids one spade the second 
player should bid as if he were the dealer, with 
one exception; holding a sure defense in the spade 
suit and a hand not good enough to warrant a 
two-spade bid he should double one spade. 

When dealer bids no-trump the second player 
should pass, except when holding. 

1st. A good no-trump hand, with all suits 
protected. This calls for a bid of two no-trump. 

2d. A good no-trump hand in three suits but 
weak in the fourth. This calls for a bid of five 
spades. 

3d. A hand which offers a fair prospect of 
securing game with a declared trump. 

The second bidder should never bid no-trump 
when unable to stop the suit named by the dealer, 
unless the latter has bid one spade. The high 
spade bids should be used in such cases. 



22 COMPLETE AUCTION BRIDGE 



THE THIRD BIDDER 

When the dealer bids one spade and second 
player passes the third player should generally 
bid precisely as though he were the dealer. 
Should his hand be below average strength he 
should consider the advisability of making a bid 
to direct his partner's lead against the no-trump 
which is probably going to be made by fourth 
player. 

When third player has a poor hand he should 
allow his partner's bid of one spade to stand. 
When dealer bids two spades and second hand 
passes third hand should say three spades if hav- 
ing no definite suit. 

When dealer bids two spades and second player 
passes, the third player may bid royals on five 
small spades, or on four spades with high card 
strength. 

When dealer bids no-trump and second 
player two in some suit, the third player should 
never bid two no-trump unless able to stop the 
suit named adversely. 

When the dealer makes a suit declaration and 
second player over-bids, the third player should 
support his partner once when holding two certain 



COMPLETE AUCTION BRIDGE 23 

tricks, or one certain and two probable tricks, and 
he should support his partner once more for each 
additional trick in his hand. 

Certain tricks are as follows: ace, king or queen 
of trumps. 

Ace or king-queen at the top of a plain suit. 

A singleton in a plain suit. 

Being void of a plain suit should count as two 
tricks. 

The last two, of course, assume the presence of 
enough trumps to aid the declarant by ruffing. 

A guarded king in a plain suit is not a certain 
trick and plain suits with queen at the top should 
not be considered at all. Should your partner 
have bid hearts and you hold K-6-4 of spades 
and A-Q-6-2 of diamonds the ace of diamonds 
would count as a certain trick and the king and 
queen as probable. 

When the dealer bids one club or one diamond 
the third player should not hesitate to switch to 
hearts or royals when his hand warrants, as the 
latter suits are more desirable. 

When dealer bids a suit of which his partner is 
void or holds but a singleton, the latter should 
switch if his hand possibly warrants it. Thus 
should dealer bid one heart, second player pass 



24 COMPLETE AUCTION BRIDGE 

and the third hold spades 10-6-4-2; hearts 7; 
clubs K-10-8-6-5-2; diamonds K-J, the third play- 
er should bid two clubs. 



COMPLETE AUCTION BRIDGE 25 



THE FOURTH BIDDER 

When the dealer bids no-tramp and the other 
players pass, the fourth player must sometimes 
bid to direct his partner's lead. Thus with 
spades 3-2; hearts, K-Q-J-7-4; clubs 7-6-3; 
diamonds 9-7-2, two hearts should be bid, as a 
lead of any other suit would probably lose the 
game. 

When the dealer bids one suit and the third 
player overbids in another, the fourth player may 
bid no-trump if protected in the suit at his right 
and sufficient strength in the other two suits. 

For instance should dealer bid one heart and 
third player one royal, the fourth player should 
bid no-trump from the following hand: Spades, 
A-10-2; hearts, 7-4; clubs, A-Q-10-6-3; dia- 
monds, K-10-2. 

It is a fair inference that with good hearts the 
third player would support his partner's bid 
rather than switch suits, and the second player 
may therefore be trusted to defend the heart 
suit. 

When the second player makes a high spade 
bid and third player passes fourth player must 
always take his partner out. When unable to 



26 COMPLETE AUCTION BRIDGE 

go to no-trump, a bid on any five-card suit, or 
on a good four-card suit is desirable. When 
holding none of these add one to your partner's 
spade bid and let him get himself out. 



COMPLETE AUCTION BRIDGE 27 



SUBSEQUENT BIDDING 

The fact that your partner has supported your 
bid does not give you the right to continue bid- 
ding. He will support you once with two tricks 
and once more for each additional trick, but 
each time your contract is increased by one. 
Your partner's support does not make your own 
hand grow, and if you can count more than six 
losing cards in your hand you should not make a 
second bid. 

As nearly all games are won in one deal, take 
all reasonable chances when game may result, 
and very few when game is impossible. I have 
seen a loss of 400 as the result of a bid of three in 
diamonds. What business man would approve 
a loss of four dollars achieved in an attempt to 
secure twenty-one cents. 



28 COMPLETE AUCTION BRIDGE 



THE DOUBLE 

It is of the utmost importance to double your 
adversary's bid of one spade or two spades when- 
ever it is possible. The double of one spade 
merely means assured defense in the spade suit 
without enough general strength to warrant a bid 
of two spades. The double of two spades means 
either that the doubler can stop the spade suit 
twice or that he has one sure trick in the spade 
suit and high card strength in some other suit. 
These doubles are of immense advantage in assist- 
ing your partner's bids. 

Never double any declaration except spades in 
order to give information to the partner. There 
is never a good double of one no-trump or one in 
any suit except spades. 

Should the first player bid one heart, for in- 
stance, and the second player have great strength 
in the heart suit, it would be criminal to double as 
it would only insure a switch to another suit. 

Doubling bids of two are occasionally, but not 
often to be commended. When the bidding 
reaches three or more in any suit or at no-trump, 
doubling should receive careful consideration, and 
it is always better to double than to make a dec- 



COMPLETE AUCTION BRIDGE 29 

laration which promises game, if there is a 
prospect of securing 300 or more as a result of 
the double. 

One of the most important things to be con- 
sidered in regard to doubling is whether the double 
may result in giving a game to your opponents. 
To double a bid of two hearts, for instance, when 
your opponents have scored nothing toward game 
is very dangerous, unless you are quite certain of 
defeating the bid. Should your adversary make 
his contract, your double would have given him 
a game and no reward which your double might 
possibly have given you could equal the gain 
which has accrued to your adversary. 

Should the dealer bid one no-trump, second 
hand two diamonds and third hand double, dealer 
should allow the double to stand if he has any 
confidence in his partner. Third hand would have 
said no-trump, had he not considered the double 
more profitable. 



30 COMPLETE AUCTION BRIDGE 



ORIGINAL LEADS AT NO-TRUMP 

Lead King from 

A-K-Q and one or more others 
A-K-J and one or more others 
A-K and five or more others 
K-Q-J and one or more others 
K-Q-10 and one or more others 
K-Q and five or more others 

Lead Queen from 

Q-J-10 and one or more others 
Q-J-9 and one or more others 

Lead Jack from 
A-Q-J and one or more others 
J-10-9 and one or more others 

Lead Ten from 
K-J-10 and one or more others 

Lead fourth best card from all other combina- 
tions. 

The above leads are universal except from three 
of the combinations, on which writers are not 
agreed. 

Many lead queen from the A-Q-J combination. 
It is usually impossible for the partner to locate 



COMPLETE AUCTION BRIDGE 31 

the ace, while with my system leaders holding 
may be accurately read if either dummy or pone 
holds ace, queen, ten or nine of the suit lead. 

The knave was formerly led from K-J-10 suits 
but partner could seldom be certain that leader 
held the king. The ten is far better. 

From A-K- J combinations some lead king from 
only four in suit and ace when holding five or 
more. Third hand would therefore play the 
queen when ace was led, but not on partner's king, 
as in the latter case declarant might have four of 
the suit with ten at top. 

This is perfectly sound and players may use 
this variation if they prefer it. The system of 
leads as given has the advantage of far greater 
simplicity, and the chance of loss in the one com- 
bination so rare as to be negligible. 

Rules for leading to partner's declared suit are 
given in another chapter. When partner has 
made no declaration a player should always 
open his longest suit against a no-trump, unless 
that suit has been named by an adversary, or the 
leader holds a much stronger suit of four or more 
cards. 

It is better to lead from a very weak suit of 
five than from a better four-card suit, unless the 
latter may be opened with an honor. Thus, when 



32 COMPLETE AUCTION BRIDGE 

holding diamonds 9-7-6-3-2 and clubs K-J-8-6, 
it is better to broach the diamond suit. The 
club would offer the better opening, however, if 
the top cards were K-Q-J or Q-J-10. 

Never hesitate to open from a ten-ace suit at 
no-trump. 



COMPLETE AUCTION BRIDGE 33 



OPENING LEADS WHEN THERE IS A 
DECLARED TRUMP 

Lead Ace from 
A-K only 
A and others without king 

Lead King from 

A-K and one or more others 
K-Q and one or more others 
Other leads are the same as at no-trump. 

The best openings, in their order, are as fol- 
lows: 

From a suit with ace-king at top. 

The best card of your partner's suit. 

A singleton. 

A suit with king-queen at top. 

The fourth opening is better than the third 
when the leader holds four or more trumps. 



34 COMPLETE AUCTION BRIDGE 



LEADING TO PARTNER'S DECLARED SUIT. 

Never lead spades because your partner has 
bid one spade. He may be void of the spade 
suit entirely and the bid of one spade has no 
reference to the spade suit. A bid of two spades 
does not necessarily call for a spade lead, especial- 
ly against a no-trump declaration, as a two-spade 
bid does not indicate length in the suit. When 
your partner has bid any suit but spades, and the 
next player bid no-trump, it is usually, but not 
always, better to lead your partner's suit than 
your own. 

Holding a singleton in your partner's suit, the 
lead is of very little use, and should not be made 
unless you have no desirable suit of your own to 
open. Holding a fair suit of your own and some 
re-entry cards, it is generally better to open your 
own suit than your partner's. 

The circumstances under which your partner's 
bid was made are often of the utmost importance 
in determining whether to lead his suit or your 
own. Should the dealer bid no-trump, for in- 
stance, the next two players pass, your partner 
bid two diamonds, and the dealer go to two 
no-trump, it is probable that your partner's bid 



COMPLETE AUCTION BRIDGE 35 

was made mainly to direct your lead and a dia- 
mond should be led unless there are very unusual 
reasons for starting some other suit. Should your 
partner, however, bid one diamond, the next 
player no-trump, and the bidding stop, the dia- 
mond should not be opened unless the alternative 
suit is very poor. 



36 COMPLETE AUCTION BRIDGE 



RETURNING PARTNER'S SUIT 

It is best usually when playing a no-trump deal 
for pone to return the suit led by his partner unless 
he holds a suit which he has reason to believe is 
much superior to the one which his partner has 
opened. Suppose that pone won the first trick 
with the king and dummy has ace, knave of the 
suit remaining ; it can do no harm to lead up to the 
ten-ace, as declarant would be certain to take the 
finesse sometime during the play of the deal. But 
should dummy hold ace, knave, nine or queen, 
knave and another card, it would be folly to re- 
turn the suit. Return the highest card remaining 
in your hand to your partner. This enables your 
partner to tell exactly what high card strength in 
the suit is held by declarant. Many players 
return the highest of three cards remaining or the 
lowest of four on the theory that with five in the 
suit a trick may be lost if the original leader held 
but four and blocks the suit. 

This objection is more than offset by the fact 
that your partner may discontinue the suit if he 
thinks declarant has too many, and it is possible 
usually to block your partner later, even after 
returning your highest card. 



COMPLETE AUCTION BRIDGE 37 

There are times when the cards held by dummy 
make the return of the best card impossible. 
Suppose, for instance, the five of diamonds to be 
led against a no-trump declaration and the 
dummy held ace, nine, deuce, while pone held 
king, ten, four; if the first trick pone won with the 
king, declarant playing the six, it would be 
foolish for pone to return the ten, as the declar- 
ant might have the knave, which would give him 
two tricks in the suit. 



38 COMPLETE AUCTION BRIDGE 



UNBLOCKING 

A correct knowledge of the principle of un- 
blocking is essential to every player of bridge. 
It is used entirely by the non-dealers, of course, 
and as its chief value is in no-trump deals, those 
deals will be considered first. 

When a suit is opened by one of the non- 
dealers, his partner, holding four or more of the 
suit and not attempting to win the trick, should 
play his third best card to the first round of the 
suit and his second best card to the second, keep- 
ing his smallest card to avoid blocking the leader 
should the latter have the greater number of 
cards in that particular suit. 

If it is discovered later than the original leader 
of the suit has fewer cards in it than his partner, 
the latter can easily block the suit later, but in 
the meantime he has given his partner valuable 
information and encouraged the continuance of 
the suit in question. 

For instance, no-trump has been declared and 
leader opens with the king of a suit of which pone 
holds ten, eight, seven and deuce; the seven 
should be played on the first trick and the eight on 
the second,the deuce being retained forunblocking. 



COMPLETE AUCTION BRIDGE 39 

The leader, of course, could not be certain on 
the first round of the suit that dealer did not hold 
the deuce, and false card. On the other hand, if 
the deuce were played by pone to the first trick, 
leader would know absolutely that pone did not 
hold more than three cards in the suit, so that the 
system has valuable negative as well as positive 
inferences. 

In some cases it is desirable not only to un- 
block but to echo as well in the suit, as in the 
cases illustrated below. 

The king being lead by leader, pone, holding 
jack, ten, eight, seven and deuce, should play 
first the eight and then the seven. Should 
leader have four or more of the suit, it is likely the 
queen will drop on the second round. Should the 
leader prove to have a very long suit, pone is still 
in position to get out of the way so long as the 
small card is retained. 

Supposing the first trick of the suit has been 
won by the leader, pone may often give his 
partner valuable information by discarding a 
smaller card of the suit than the one he originally 
played, thus enabling his partner to place ac- 
curately the remaining cards of the suit. 

When the opening lead against a no-trump 
declaration is an honor it is usually a command 



40 COMPLETE AUCTION BRIDGE 

to the partner to play to the first trick any honor 
he may hold except the ten. 

Thus, should West bid no-trump and North 
lead the king of diamonds, South, holding the ace 
and small diamonds, should play his ace and 
return his best remaining card in that suit. 
Should South, under the same circumstances, 
hold either the queen or knave and small cards, 
he should play the honor on his partner's king. 

These rules, of course, should be used with dis- 
cretion. Should dummy hold any card which 
might block the suit, South should not unblock. 

When there is a declared trump the third player 
should never unblock on his partner's lead and 
should play his lowest card from a holding of four 
or more. 

Usually the chief concern of the leader at this 
stage of the game is to ascertain whether his 
partner is starting an echo to show only two in 
the suit. 



COMPLETE AUCTION BRIDGE 41 



LEADING UP TO DUMMY 

Holding A-Q-10 and J-X-X exposed, lead the 
queen. 

Holding A-J-9 or K-J-9 and 10-X-X exposed; 
lead jack. 

Holding A- J- 10 and K-Q-X exposed lead 10. 

When practicable, in leading up to a weak suit, 
lead a card higher than any which is exposed. 

Example: holding K-10-9-4, exposed, 8-3-2; 
lead the nine. 

In leading up to an ace and one or two small 
cards, try to lead a card which will force the ace 
if not covered by dealer. 



42 COMPLETE AUCTION BRIDGE 



SECOND-HAND PLAY 

Forget such expressions as "second hand low/' 
"cover an honor with an honor," "king ever, 
queen never/' if you have ever heard them. 
Rules which apply only a part of the time are 
worse than useless. 

When a suit is led in which declarant holds king 
and one in the dummy and no cards as high as the 
knave in his own hand, the best chance for a trick 
is to put up the king second hand. When declar- 
and has queen and one in the dummy knave and 
two others in his own hand he is certain to win a 
trick in the suit if it is led by the adversaries and 
he plays low second hand. Should the declarant 
hold ace, ten and one or more cards in the suit 
and the dummy queen and one or jack and one, 
he is certain to win two tricks in the suit by play- 
ing low in the dummy. 

In general, when the suit is led and declarant 
has cards of equal size in each hand, he should 
play low second hand. Should dummy hold jack, 
nine, deuce of a suit and the jack be led, the next 
player, holding king and two small cards, should 
play the king, hoping to make a card good for his 
partner. Substitute the ten for the nine in 



COMPLETE AUCTION BRIDGE 43 

dummy and it would be impossible to arrange the 
remaining cards so that the play of the king would 
gain a trick. 

Whether to cover an honor with a higher honor 
depends in each case upon whether the play may 
promote a card to the rank of an honor in the 
hands of either the player or his partner. Hold- 
ing queen and one small or king and one small 
card, a non-declarant always should play low 
second-hand on a small card led, except when it 
is evident that the honor he holds would win the 
trick. 



44 COMPLETE AUCTION BRIDGE 



THE DISCARD 

Discard from weakness, or from the suit you 
do not want your partner to lead. When com- 
pelled to discard from your strong suit in order 
to protect a weak one, echo by discarding a 
higher and then a lower card of the suit. 

At no-trump avoid discarding the last card of a 
suit. 

When there is a ten-ace suit exposed in 
dummy, such as ace, queen, ten, or king, jack, 
ten, try to avoid showing weakness in that suit 
in order to protect the honor which your part- 
ner may have. 

Always try to protect as many suits as pos- 
sible when playing against a no-trump declara- 
tion, even when it involves discarding from 
your best suit. When your partner discards 
from a suit and does not echo, he denies any 
defence in that suit, and commands you to de- 
fend it, if possible, regardless of sacrifice to 
the rest of your hand. 

When your partner echoes in a suit in play- 
ing against a no-trump declaration you may 
discard from that suit with impunity. 



COMPLETE AUCTION BRIDGE 45 



FINESSING 

Players should note the finessing possibili- 
ties of the hands as soon as the dummy is ex- 
posed. Leads must be from the weak hand 
toward the strong with the successful bidder, 
and he should plan in advance never to be left in 
a position where he is obliged to start a suit 
from the wrong hand. 

A finesse is always an attempt to capture 
some high card held by an adversary. In or- 
der to play correctly, always assume that card 
to be where you want it to be. When it is 
not, you could not have captured it in any event. 

Holding K-10-9-8-4 in one hand and 3-2 in 
the other, lead the deuce and play the eight; 
next lead the trey and play the nine. If either 
queen or jack is at the right of the king you 
will capture it and get three tricks in the suit. 
The position of the ace makes no difference 
as it must win a trick in any case. 

Holding king, queen and small cards on one 
side and only small cards on the other, lead 
from the weak hand always. If you find the 
ace at the right of king and queen you can 
make both of them. 



46 COMPLETE AUCTION BRIDGE 

Finessing in your partner's suit is deter- 
mined almost entirely by the cards shown in 
the dummy and the use of the rule of eleven. 

When the declarant has ace and small cards 
in one hand, queen and small cards in the 
other, he should never lead the queen unless 
he hold knave in one hand or the other. If 
the king is second hand it will play on the queen, 
forcing the ace and establishing the suit ad- 
versely. 

The proper play, when such a suit must be 
started, is to take the first trick with the ace 
and return a small card, hoping to go through 
the king. 

It is equally useless to lead the knave unless 
the ten is in one of declarant's hands. 



COMPLETE AUCTION BRIDGE 47 



THE REVERSE, OR ECHO 

The reverse, or echo, consists in playing a 
higher and then a lower card of a suit, either 
when the suit is led or in discarding. Thus a 
player has echoed when he plays first the five 
and then the trey of diamonds. 

When there is a declared trump, an echo 
means that the player making it has no more 
of that suit and can trump the next round. 

If no-trump, it indicates command or high- 
card strength in the suit in which it is used. 

Cards above the ten should never be used 
to make this signal. 

With a declared trump, when a player leads 
first the ace and then the king of a suit, it in- 
dicates no more of that suit. 



48 COMPLETE AUCTION BRIDGE 



THE RULE OF ELEVEN 

Players should use the rule of eleven at all 
times. When your partner opens a suit with 
a small card subtract the number of pips on 
the card from eleven and the result will be the 
number of cards in that suit higher than the 
one led, that are held by the other three play- 
ers. For instance, if North led the seven of 
spades there would be exactly four spades 
above the seven held by East, South and West. 

The convention is of immense value, parti- 
cularly in no-trump deals. Thus if leader 
played the seven of diamonds, dummy dis- 
played the queen, five and trey, and pone held 
the king, nine and deuce, he should finesse 
the nine, as the declarant could have but one 
card above the seven, which might be the ace. 
In no case could the finesse lose. 



COMPLETE AUCTION BRIDGE 49 



PSYCHOLOGY OF THE GAME 

To assist the memory, put the knowledge you 
acquire during the progress of a deal into sentence 
form and repeat to yourself. 

For instance, we will suppose that you have the 
K-J-10 of clubs in dummy, 4-3-2 in your own 
hand. You lead the deuce, Jones (at your left) 
plays a small club, you play ten from dummy and 
Brown (at your right) the ace. Say to yourself, 
Jones has the queen of clubs, and although that 
suit may not appear again for some time, you are 
certain to place the queen correctly. Instead of 
having this knowledge floating vaguely through 
your mind you have put it in concrete form and it 
cannot escape during the time it takes to play a 
deal at cards. 

A queen, of course, is not likely to be forgotten, 
but the method aids you to remember whether 
Brown has remaining in your suit the Q-8, which 
would be a tenace, or queen and a card below the 
seven. Name the cards as they fall in the suit or 
suits of most interest in any particular deal, as 
"deuce, four, jack, queen of clubs." Say it twice 
if you find it does not bring certain results other- 
wise. 



50 COMPLETE AUCTION BRIDGE 

This method greatly expedites your game, it 
never being necessary to study as to whether a 
certain card has been played. 

Do not keep your cards before your face. 

After sorting your cards and learning what 
your holding is for that deal, keep your cards face 
downward in your left hand, and give your atten- 
tion to the table. When a suit is led and you are 
not certain of your holding in that suit simply 
glance at your cards. 

A hypnotist endeavors to have a subject stare 
into his eyes, or at certain bright objects, in order 
that the subject's mind may be paralyzed through 
the optic nerves. When a player holds his cards 
in fan-shape before his eyes while considering a 
play he is not looking at his cards but staring at 
them, and at least tiring his mind through the 
optic nerves. When you are in doubt as to 
whether to lead the knave of diamonds or seven of 
clubs at a given time you will receive no inspira- 
tion from staring at those particular cards. 

Using the card combinations in a particular deal 
to the best advantage is by no means all there is 
to good play. A player must also study the 
effect of his play on the minds of his adversaries. 
The most simple form of leading an opponent 
astray is by the use of false cards. 



COMPLETE AUCTION BRIDGE 51 

For instance, should the declarant hold A-K-4 
of the first suit led and third hand played the 
queen, declarant should win with the ace if he 
wished that suit continued whenever he lost the 
lead. An example of this was the following : West 
was playing hearts and the knave of diamonds was 
the original lead and in diamonds dummy dis- 
played A-Q-8 while the declarant held K-9-4. 
Wishing to finesse the trump suit he won with 
dummy's queen and finally secured nine tricks, 
when he would have secured a small slam had he 
played the ace of diamonds at trick one. The 
queen discouraged a second diamond lead and 
the adversaries picked up three little spades in 
the declarant's hand which he might have dis- 
carded on a club suit in dummy. 

There are many players with an excess of cun- 
ning which leads them to always false-card, which 
enables their opponents to read their combina- 
tions very easily. Never false-card except with a 
distinct purpose, and make your holding easy for 
your opponents to read when there can be no 
object in deceiving them. Your occasional false- 
card play will then be nearly certain to accomplish 
its purpose. 

In playing a difficult no-trump deal it is some- 
times desirable to lead the suit of which you are 



52 COMPLETE AUCTION BRIDGE 

most afraid, to induce your adversaries to develop 
your real suit or suits. When your opponents are 
bringing in a long suit discarding the suit you 
want led is helpful, but the discards from dummy 
may be much more effective. 

The psychology of bidding requires a knowledge 
of the players in each game. Only in very rare 
cases, however, should a player make any bid not 
in accordance with the ordinary rules. Bidding 
to force an adversary up is in itself a foolish prop- 
osition, but if you know your adversary is in the 
habit of overbidding you should play upon that 
weakness as far as your judgment dictates. 

Bluff has no good place in bidding, although a 
novice is apt to compare the game to poker in 
this respect. The difference lies in the simple 
fact that in poker you have no partner. 



COMPLETE AUCTION BRIDGE . 53 



NTJLLOS 

The nullo bid was devised by Fred C. Thwaits 
of Milwaukee, at the time president of the Amer- 
ican Whist League. The original count was ten, 
but the bid was considered higher than one no- 
trump. This has been changed to eleven, which 
avoids confusion and is in keeping with the general 
scheme of the present game. 

Properly used a nullo at this count will not be 
played oftener than once in three or four rubbers 
and the count adds to the interest of the game. 
It will prevent the game from becoming tiresome 
to a player who is having a run of poor cards. 

To bid one nullo a player should have a hand 
which cannot be forced to take over two tricks. 

When a player has bid a nullo he should never 
increase his bid unless supported by his partner. 

A player should raise his partner's nullo bid 
when his hand cannot be forced to take more than 
three tricks. He may raise once more for each 
trick less than three in his hand. 

The best opening lead against a nullo is usually 
a singleton or a two-card suit. When neither is 
available an interior card of a longer suit is best. 



54 COMPLETE AUCTION BRIDGE 

Beware of giving up your lowest, or escaping 
cards, too early in the deal. 

The difficult play in nullos is almost entirely 
with the non-declarants. The usual procedure 
is as follows : establish the long, suit or suits in 
dummy. Take away dummy's escaping cards. 
Put dummy in. 

While the bid may never receive official sanc- 
tion it is enjoyed by many and is all right if it 
does not happen too often. It is the most 
dangerous of all bids and loses in most cases. 

The count of eight, used by some players, 
should make nullos impossible against good 
players. 

Deals 28, 29 and 30 give a good idea of the 
strategy of nullo play. 



COMPLETE AUCTION BRIDGE 55 



TWO HANDED AUCTION 

The game described below will be found more 
interesting than auction for three players. The 
cards are dealt as in the regular four handed 
game. 

Suppose the players are sitting North and 
South, each picks up his own hand, leaving the 
east and west hands face downward on the table. 
The non-dealer leads any card and his opponent 
must follow suit. After the trick is taken in, 
each draws the top card from the packet at his 
right. This continues until all the cards have 
been drawn from the East and West hands, and 
north and south will, of course, have thirteen 
cards each. 

The twenty-six cards which have been played 
to the first thirteen tricks are then put to one side 
and have no further part in the deal. 

The non-dealer then makes the first bid and the 
bidding and scoring is the same as in auction for 
four. 

In the preliminary play it is desirable not only 
to get rid of cards which are of no account but to 
try to break up the suit which you think your 
adversary intends to bid. When the bidding be- 



53 COMPLETE AUCTION BRIDGE 

gins each player should know the cards held by 
his adversary. 

The game is good training in concentration and 

memorv. 



ILLUSTRATIVE DEALS 
RULES 

Play deal in your own way, then as given in 
book and finally turn to comments. 

The first bidder is always the dealer. 

There is no score unless one is named. 

North always has the original lead in deals 
where play is given. 

The card winning each trick is underlined. 



COMPLETE AUCTION BRIDGE 





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<D 


o 


g 

1 

o 


O 


CD 


I 

CO 

4- 


4- 


< 
<*• 


4* 


3 

"^0 


a 

CO 




,t 3 


£7} 

i — 1 
i — i 












*H 


rH 


rH 


rH 


cm 





d 




















% 


& 


CO 

1 


















tf 


hJ 


1 
o 


















*t3 


< 


1 


















U 


m 


1> 

1 


















3 


Q 


5 

H 


2 

£> 


3 


GO 












O 
CD 

rH 

o 




T 

i 
a 


CO 
CO 

o 


00 

1 

M 

1 

< 


1 

Ci 

1 

•— : > 




Ih 

O 


4-3 
CO 


o 

CO 


CO 






♦ 


♦ 


♦ 


♦ 


















■ 




' 
















Ih 




CO 


o 
CO 


+3 

co 
V 















64 



COMPLETE AUCTION BRIDGE 









°? 








T 


1 


^ 


*? 






1 


? 


a 


1 






o 

T— 1 


^ 


5 


00 






o 


O 


o 


O 












•3 












*d 












•i-i 










lO 


^ 




3 

O 

i— i 
i 


T 


7 

CD 
I 


1 

? 


is 




i 

<5 


<J> 


W 


a 






4- 


+ 


* 


* 


O 


l> 




t 


OS 




a3 




1 


? 


O 


? 


<D 


d 


*r 


7> 


i— i 
1 


CO 


U 

4^> 

1 


S 


•k 


a 


^ 


1 


3 


£> 


s> 


£> 


£> 


m 










3 


P 


<? 












? 




1C 

1 


1 

OS 


1 

+3 




M 


1 


o 


< 


8 




♦ 


♦ 


* 


♦ 




§ 




4^ 
W 
CD 


O 


CO 


O 
CO 





COMPLETE AUCTION BRIDGE 



65 





DEAL No. 


7 






Tricks 


N 


E 




s 


W 


1 . 


. <?4 


<?9 




73 


72 


2 . 




6* 


5* 




4* 


K± 


3 . 




04 


03 




02 


Oio 


4 . 




09 


OJ 




07 


06 


5 . 




7* 


8* 




94 


Q± 


6 . 




OK 


OA 




08 


05 


7 




4* 


OQ 




76 


3+ 


8 . 




J* 


104 




A± 


2* 


i 


kVest secured 


. a small slam. 





66 



COMPLETE AUCTION BRIDGE 









<N 




















CD 


°P 


















C5 


»a 














!> 


1 


1 


I 

00 














M 


O 


a 


4j 














O 


o 


o 


o 


*X3 


to 










c<i 


i 








d) 


to 
to 


to 
to 


CO 

CO 






00 






*S 


'~~ , 


ai 


ctf 


03 




? 


1 

o 


f 




•^ 


<N 


a 


a 


a 




i> 


i— i 


V 


tH 














< 


a 


M 


1- 


^ 
£ 
3 


a, 

a 










+ 


+ 


* 


* 




co 
















Q 




rt 
















*s. 


6 


o 


to 


CO 


CO 










"<o 


a 


A 


CO 


CO 






CO 

1 






*-H 


t-H 


<N 


a- 


a 


6 




i> 
















S 




o 


















sj 


1 


i— i 
l 


7- 


t 














w 


< 


M 


a 


o 














A 


£> 

<M 

1 

1> 

1 

00 

1 


1 


i 


CO 

1 

co 
1 












■ 








o 


4 




+3 
to 

o 

is 


O 


4J 

CO 


o 

CO 




4^ 
CO 


.3 

o 
S3 


4-3 


J3 






• 







COMPLETE AUCTION BRIDGE 



67 



DEAL No. 


8 




Tricks N 


E 


s 


w 


1 ... Oio 


02 


OA 


OK 


2 






04 


09 


03 


07 


3 






K4 


104 


34 


24 


4 






7J 


7Q 


74 


75 


5 






54 


44 


64 


J* 


6 






64 


J* 


44 


24 


7 






73 


OQ 


05 


74 


8 






77 


72 


78 


7A 


9 






84 


K4 


94 


34 


10 






^10 


OJ 


08 


74 


11 






104 


06 


79 


A4 


12 






Q4 


54 


94 


Q± 


13 






7K 


76 


A4 


84 


West secured ten tricks. 





68 



COMPLETE AUCTION BRIDGE 







1 


CO 


<N 


















? 


tO 


1 

CO 


















i 


4 


1 

op 


















. M 


1 


1 
»— 1 


o 

i-H 
















O 


o 


o 


o 


^3 
8 














? 










CO 


to 










*r 


7 


to 


CO 


^ 


CO 


CO 










a 


CO 

1 


4 


1 


<5o 


a 


a 










< 


o 


w 


l 








a 








+ 


* 


* 


+ 


^3 


to 

CO 


co 

CO 


a 

u 

4J 

6 
a 


CO 

CO 




a 




»o 






^ 


aJ 


aJ 


aJ 






<N 


1 






<^ 


a 


ft 


CM 


ft 






1 


t^ 


















o 


00 


1 


tH 
















A 


1 

< 


o 

1—1 

1 

a 


til 


3 

CO 


^3 


a 
B 

u 
4J 

6 


CO 

to 


to 

CO 

cd 


to 

CD 












*-i 


T-l 


Oh 


Ph 


(M 












7 






















°p 






















4 




« 


• 




• 












1 






















a» 




















to 

1 


i 






# 












T 


£ 


t-H 
1 






rC{ 




XI 






00 


a 




< 




CO 

CD 


O 


4-= 
CO 

aJ 


4-3 

O 
CO 






co 


o 


4J 
to 


P 

o 
co 













COMPLETE AUCTION BRIDGE 69 



DEAL No. 9 

Tricks N E S W 

1 . . . Q4 54 24 84 

2 ... 64 J4 A4 <?2 

3 . . . <>A 02 010 04 

West secured ten tricks. 



70 COMPLETE AUCTION BRIDGE 





<N 












CO 


CO 




*o 






1 

Oi 

1 


1 

a 




T— 1 


CD 
C/3 




M 


< 


1 


1 


02 




O 


o 


o 


o 


players p; 






i 




CO 
1 


In 






i 




1 


<D 




-^ 


1 


CD 


T 1 


4-2 

o 




*o 


M 


a 


< 


CD 




* 


* 


+ 


* 


4^> 


o 










*d 


d 


CO 

1 

CD 
1 


^ 


| 


I 


a 


h3 

< 


a 

1 

< 


4 

<* 
1 

05 


M 


00 

1 
o 

1—1 


U 
1 

o 


W 


£> 


£> 


£> 


£> 


A 


P 


lO 




i 

i 




(D 

a 
o 




1 




o 


cq 


OT 




a 


CD 


1— 1 

1 


l 

CO 


CD 




< 


GO 


M 


1 

>—> 




♦ 


♦ 


♦ 


♦ 


d 




• 


• 


• 


• 


1 

o 

CD 




' 


* 






O 
CD 




+3 

CO 


O 


4-3 

CO 


o 

CO 


CO 



COMPLETE AUCTION BRIDGE 



71 





DEAL No. 


10 




Tricks 


N 


E 


s 


w 


1 . 


. . 8* 


Q4 


A4 


44 


2 . 


. . 104b 


6+ 


J* 


54 


3 . 


. . 06 


03 


OJ 


02 


4 . 


. . OA 


04 


Oio 


OK 


5 . 


. K* 


07 


74 


54 


6 . 


. 9* 


4* 


34 


73 


7 . , 


. 2+ 


74 


05 


08 


8 . . 


. OQ 


94 


77 


09 


9 . . 


. 84* 


K4 


24 


Q4 


10 . . 


. 72 


7K 


78 


76 


11 . . 


. 74 


7J 


710 


7Q 


12 . . 


. 79 


75 


34 


7A 


13 . . 


. 64 


104 


J4 


A4 




West secured five tricks only. 





COMPLETE AUCTION BRIDGE 





CM 




















1 






7 














<?> 


CO 
1 




f 














til 

1 


4 


0) 

o 


| 














< 


1 

►— 5 


a 


o* 














O 


o 


O 

CO 

1 

1 


o 


•^5 


Xfl 

in 

a 
a 


to 

CO 

o3 

a 


a 










V 


*? 


S 
S 


+3 




3 

(H 








Oi 


a 

1 


i 

WD 


o 

^ 


6 


od 

CD 


6 


CO 




T* 


1 


M 


1 

00 


"^0 

*1 


i— 1 


<M 




CO 


• 

o 


+ 


4- 


+ 


+ 












fe 




<N 
















h4 




1 
















< 




CO 

1 


O^ 














w 


t 


t^ 


1 














o 


4 


1 

V 

M 


o 

1— 1 

1 

a 


00 

1 

WD 

£> 

WD 
i 














O 

i-H 
| 


CO 


1 
| 


1 




+^> 




4J 






< 


1 


a 


M 




0) 


O 


in 


o 




♦ 


4- 


4 


♦ 




£ 


£ 


m 


CM 




to 


Ih 

o 
53 


•+-5 

co 


.a 

o 

(72 













COMPLETE AUCTION BRIDGE 



73 





DEAL No. 11 






Tricks 


N 


E 


S 


W 


1 . . 


<?6 


79 


73 


<?A 


2 . . 


9+ 


104 


2+ 


44 


3 . . 


A* 


K4 


54 


02 


4 . . 


J* 


Q4 


K4 


A* 


5 . . 


2K 


710 


75 


74 


6 . . 


6* 


2* 


9* 


10* 


7 . . . 


<$2 


44 


54 


8* 


8 . . . 


<?7 


7Q 


8* 


^8 


9 . . . 


VJ 


Q4 


03 


34 


10 . . . 


06 


J* 


05 


04 


11 . . . 


07 


7* 


Oio 


09 


12 . . 


08 


64 


OQ 


OK 


13 . . . 


OJ 


34 


74 


OA 


w 


est secured eleven 


tricks. 





74 



COMPLETE AUCTION BRIDGE 









7 




















05 


9 


















i 


"T 


















| 


°P 


















M 


1 














lO 


l> 


< 


a 


^3 












O 


o 


o 


o 


8 


to 
to 

GJ 


CO 
CO 








t 








<^ 


a 


ft 








f 










a 




a 






00 

1 






? 


"S 


a 




B 








CO 


<D 


l 


8 

s 




CO 


4-J 






M 


1 

CD 


O 


o 




6 


g3 
CD 


1 

o 


CO 


C3 


i 

< 


a 


1 


CO 


i—i 


r3 




CO 

Gj 


© 


4- 


* 


* 


* 












fe 




<N 




~^___ 












1-} 




1 
















<J 




1 
















w 




1 
















Q 


CD 

1 
O 

£> 


00 

1 
o 

i— i 

! 
< 




7 














o 

1— 1 
1 

5 


CD 
1 

a 

i 

M 


CO 

1 
*a 

at) 

1 






CO 


O 

55 


4-3 

CO 


O 
CO 




♦ 


♦ 


♦ 


♦ 














4P 


4J 


4-3 


















O 


CO 

GJ 


O 
CO 













COMPLETE AUCTION BRIDGE 



75 



DEAL No. 


12 




Tricks N 


E 


S 


w 


1 ... 75 


7J 


73 


76 


2 






K * 


3* 


44 


104 


3 






7A 


7Q 


77 


79 


4 






^2 


7K 


03 


44 


5 






64 


5* 


74 


A4 


6 






3* 


8* 


2+ 


A4 


7 






6* 


9* 


7+ 


K4 


8 






9* 


02 


104 


Q4 


9 






07 


09 


OJ 


05 


10 






74 


06 


J* 


54 


11 






78 


Oio 


04 


24 


12 






710 


OA 


08 


J* 


13 






Q* 


OK 


OQ 


84 


West secured nine tricks. 





76 



COMPLETE AUCTION BRIDGE 







<N 




















ci 




















oo 


















1 


q> 


















? 


v 


CO 


T 














fci 


< 


1 


o 

T— 1 














o 


o 


O 


o 








































o 

*. 


GO 
0! 
















c? 


^ 


cti 
















1 


^ 


a, 














iO 
















CO 




1 














s 


1 

o 

1—1 

1 

< 


J 

00 


1 


^ 

8 

S 


trump 
trump 




CO 


4- 


* 


* 


«fr 




c 


c 




CO 
CO 


iH 










*1 


T— 


<N 


Q* 0. 


6 


CO 


















& 

a 


i 


a 


1 

*0 


















4j 


M 


1 
>— > 


I 














£> 


D> 


E> 


£> 
















<? 




1 


















i 
2 




4 


















| 


°P 


J» 


1 
















a 


O 


1 
■—I 


M 




X 

+- 


4J 


| 


-jj 




♦ 


♦ 


* 


♦ 




c 


is 


C 
2 


CO 

cd 




o 


GO 

CD 


o 















COMPLETE AUCTION BRIDGE 



77 





DEAL No. 


13 




Tricks 


N 


E 


S 


W 


1 . . 


. 7* 


K4 


44 


34 


2 • . 


. 4+ 


Q* 


K4 


A* 


3 . , 


. . 7+ 


J* 


6* 


104 


4 . 


, . 03 


Oio 


OQ 


0A 


5 . 


, . 05 


04 


£K 


OJ 


6 . , 


. . 54 


64 


Q4 


A4 


7 . 


. . 8* 


<?4 


07 


£9 


8 . 


, . S?2 


S?6 


<?8 


£8 


9 . 


. . S?5 


S?7 


<?3 


06 


10 . 


, . 84 


S?9 


^10 


02 


11 . 


. . S?J 


9* 


24 


34 


12 . 


. . 94 


5* 


104 


VQ 


13 . 


. . J4 


2* 


<?A 


S?K 




West secured a small slam. 





78 COMPLETE AUCTION BRIDGE 





1 


a 




i> 






t*< 


i 


CO 


1 






1 
| 


M 

i 


1 

1 


CO 

1 
o 






o> 


< 


>— i 


rH 






O 


o 


O 


o 


PI 






















^ 








CO 




t3 

• »-( 






CN 


1 


r* 


,E 






rf 


00 
1 


o 


CD 






*-p 


C5 


i— i 

i 


A 




CD 


i 


1 

< 


i4 


4-1 




* 


* 


* 


4- 












O 












Pi 










<M 












1 
1 


CO 

cd 






CO 




1 




O 




1 




i> 


CD 


& 


v 


o 

1— 1 


^co 


I 


CD 


h^ 


Ji 


M 


1 

CO 


a 


4-3 


< 


£> 


£> 


E> 


£> 


*t3 


Q 


CO 

1 

t 








a3 

CO 

CD 




a 




O 




o 




i 


CM 


1 






*f 


1 

IS 


o 




■4^> 




< 


00 


1 
t— > 


CO 


r2 




♦ 




4« 




00 
CD 




•4-^ 


+J 




+3 






in 


c 




3 
O 
02 





COMPLETE AUCTION BRIDGE 



79 





DEAL No. 


14 




Tricks 


N 


E 


S 


w 


1 . . 


OK 


03 


07 


02 


2 




OQ 


06 


08 


04 


3 




OA 


OJ 


Oio 


05 


4 




2* 


A* 


44 


64 


5 




7+ 


54 


K4 


Q* 


6 




24 


94 


64 


34 


7 




J* 


34 


104 


K4 


8 




74 


104 


72 


44 


9 




Q* 


84 


74 


A4 


10 




84 


J* 


75 


54 


11 




73 


94 


77 


7J 


12 




710 


^6 


79 


7A 


13 




7K 


78 


7Q 


09 


West 


secured ten tricks and game. 



80 COMPLETE AUCTION BRIDGE 











1 


t/3 






T 


7 


CO 

1 




& 






*C 


tr 


°p 


<D 






w 


a 


4j 


1 

•— > 


U 

CD 

rS 

H 






o 


o 


o 


o 














t/5 








2 






1 








o 


(N 




<d 








rH 
1 


kO 


| 


,a 






CO 


a 

| 


1 


T 


o 

4-> 






I 

05 


< 


1 

00 


M 






«• 


* 


* 


* 


•rH 




IO 










T3 


bi) 


tH 


co 








g 


a 




1 








•rH 


• 


o 








aJ 


■9 


o 

3 


V 

? 

M 

4 






2 


CD 

-d 


*d 

•rH 

rO 

rH 


p 


CO 

1 
1> 


00 


1 

O 

rH 


4^> 
CD 


rCj 

4^> 
rH 




£> 


£> 


E> 


£> 


6 


o 

F3 




»o 


CO 

1 
l> 

1 

o 

T— 1 


1 

op 


7 

I 


1 

ft 






< 


a 


1 

1— > 


M 


CD 






♦ 


♦ 


♦ 


♦ 


Jh 






; 


; 


; 


; 


1 

o 




i 


4-5 

CD 


u 
O 


+3 


rC 
4J 

o 

CO 


a; 

rH 

o 
o 

CO 










, 









COMPLETE AUCTION BRIDGE 



81 





DEAL No. 


15 




Tricks 


N 


E 


S 


W 


1 . 


. . 64 


34 


24 


A4 


2 . 


. . S?3 


S?5 


<?2 


2A 


3 . 


. . <\?1 


<?8 


<?4 


2K 


4 . 


. . 74 


24 


S?io 


2Q 


5 . 


. 34 


54 


02 


2J 


6 . 


• • Q4 


44 


94 


54 


7 . 


. A* 


74 


44 


64 


8 . 


. 104 


84 


K4 


94 


9 . . 


. Q4 


84 


J4 


76 


10 . . 


. 104 


06 


09 


£9 


11 . . 


. 03 


0_A 


Oio 


04 


12 . . 


• 07 


08 


OJ 


OK 


13 . . 


• OQ 


J4 


K4 


05 




West secured nine tricks. 





82 COMPLETE AUCTION BRIDGE 



Q 



I CD 

CO lO ^ 

o o o o g 

& 

° ? 2 * 

t ■? f - 



<© * * + * g 

d ^ 6 5? 

fe i <n d a 

iO <? <D IS 

5 3 



i "> ? f § 



r <* v *r 02 



m < a M 



*a 



*d 



<^ 



"? ~* ^ ^ 



* ?4 



i 



I ♦ ♦ ♦ ♦ CD 

J) £ 

iH • • • 

6 © 

& • • -" * 6 

S S g 3 * o 

/-S ^ J^ ^ O ^ 



COMPLETE AUCTION BRIDGE 



83 



DEAL 


No. 


16 




Tricks N 


E 


S 


W 


1 ... 7* 


3* 


2* 


A* 


2 






■ 02 


04 


OA 


OK 


3 






. 4* 


5* 


K* 


03 


4 






Q* 


J*' 


8* 


2* 


5 






10* 


75 


7* 


4* 


6 






9* 


05 


34 


84 


7 






6* 


08 


7>2 


104 


8 






54 


Q4 


A± 


74 


9 






6* 


K4 


94 


78 


10 






09 


Oio 


07 


OQ 


11 






73 


OJ 


76 


06 


12 






79 


7Q 


77 


710 


13 






J* 


7j 


7K 


7A 


West secured 


six tricks only. 





84 



COMPLETE AUCTION BRIDGE 









T 






















00 










i 












i 




°? 






1 












I 




CO 
















WD 


T 


rH 


4 
















a 


M 


< 


1 
















o 


O 


O 


O 

1 

Oi 

i 

O 

i—i 


^3 


to 
co 

a 


to 

to 

aJ 

a. 

CO 










CO 




a 


1 


^3 














i 


00 


i 


M 


§ 


4J 


o 

a 


CO 




t* 




* 


* 


+ 


♦ 




CO 




0) 


CO 
CO 


iH 




CM 








>-l 


i—i 


<N 


CM 


a 


6 




1 
CO 


















& 




1 
CO 


TH 
















hJ 




Oi 


t^ 
















A 




1 

< 
£> 

CO 
1 


00 

1 
£> 


1 

o 

T— 1 

E> 

CO 

1 
l> 

1 

o 

1—1 

1 


a 
T 
















^ 


a 


< 




+3 


^ 

+J 


CO 


.a 

-t-J 
u 

o 




i> 


♦ 


♦ 


4- 


4- 




CO 


3 
o 

CO 


CD 

is 




tH 






















6 






















55 


. 


. 


. 


. 














< 


-t-3 




4J 
















Q 


co 


3 

O 


CD 


o 













COMPLETE AUCTION BRIDGE 



85 





DEAL No. 


17 


• 


Tricks 


N 


E 


S 


W 


1 . 


. . VQ 


^A 


V* 


<?5 


2 . 


. . 44 


34 


24 


104 


3 . 


. . 94 


84 


54 


A4 


4 . 


. . 02 


S?2 


<?7 


2io 


5 . 


. 2* 


64 


84 


A4 


6 . 


. 03 


K4 


Q4 


64 


7 . . 


. 07 


VJ 


2K 


34 


8 . 


. 09 


OQ 


Oio 


04 


9 . . 


. 54 


29 


<?8 


44 


10 . , 


. 9+ 


26 


06 


Q4 


11 . . 


. 104 


23 


08 


OA 


12 . . 


. J4 


05 


OJ 


74 


13 . . 


. K4 


74 


OK 


J4 




West secured a small slam. 





86 COMPLETE AUCTION BRIDGE 





•p 
























? 


CO 


tp 


? 


















M 


1 


i 


CT> 


















< 


1 

GO 


1 

CO 


O 


















O 


o 


O 


o 




3 










*" 




lO 


* 




CO 

T 


. 




CO 

co 

Oj 

a, 












i 


i 


^ 


00 

1 


















1 


i 

< 


i 


o 


CD 
















* 


* 


* 


4- 


a 


*X3 


CO 




CO 
CO 


CO 

CO 




00 






to 
1 


I 


rH 


"« 


1—1 


o 


<3 


a3 




rH 






CD 


^ 


^ 


T3 


a 


a 




# 






CD 


tF 


£ 














o 

< 


o 


i 

< 


1 

T 

Oi 
1 

O 

T— 1 


1 

T. 

a 

4 


d 


^3 


CO 


a 

a 










E> 


£> 


£> 


£> 


i 
o 




3 


6 


CO 

CO 


co 

CO 












CD 
In 


**"H 


CO 


CO 


P, 


a 




























1 








O 
o 










• 






1 








CO 
















o 
























T-H 

1 












. 


. 


. 


. 






V 


CO 


<N 




















Of 
1 

W 


00 

1 

< 


1 

1 


CD 






4J 
CO 

CD 


u 

o 

2 


4^ 

CO 


o 

CO 






CO 

o 


o 
55 


+3 

co 


.3 

o 

















COMPLETE AUCTION BRIDGE 



87 





DEAL No. 


18 




Tricks N 


E 


S 


w 


1 


. . . K* 


24 


34 


54 


2 


. . . 34 


24 


64 


94 


3 


. . . Q4 


J4 


44 


64 


4 


. . A4 


44 


02 


54 


5 


. . 84 


74 


84 


104 


6 


. . 03 


04 


104 


K4 


7 


. . 07 


05 


74 


Q* 


8 


. , 08 


06 


72 


J* 


9 


. . 73 


75 


09 


OA 


10 


. . 94 


76 


Oio 


OK 


11 . 


. . 7J 


77 


78 


OQ 


12 


. . 7A 


^9 


7Q 


OJ 


13 . 


. . A4 


710 


7K 


74 


Wes- 


b secured but 


nine tricks and lost his 




contract. 







COMPLETE AUCTION BRIDGE 







<N 










tH 


1 


CO 

1 


*T 






1 


1 
00 


*? 


? 






< 


a 


o 


M 


*d 




o 


o 

o 

T-H 

1 


O 


O 


cu 
aj 

Ph 

e 






a 


CO 

1 


? 








i 


rH 


XO 






M 


1 
1> 


1 
CO 


Os 




►— i 


i 

< 


1 


1 

00 


CD 




+ + * 


* 


4^> 

o 












CD 


a 






*? 




•a 

4-5 


rH 






o 




*d 


d 


7 


i 


1 

a 

i 


1 

O* 

I 


CO 


3 


l 

00 






< 

£> 


CD 
• 1-1 
1 — 1 

•rH 

o 


« 


i— 1 
| 








4^> 

4^ 
C/J 




»7» 






<N 


CD 




1 

a 


ia 


"T 


4 


£ 




< 


CO 


00 


M 


© 

i 

o 




♦ 


♦ 


♦ 


♦ 












CD 












in 

8 




" 


* 




* 


CO 




+3 

xn 

cu 


4J 
»-. 

o 


+3 
in 

a 


o 





COMPLETE AUCTION BRIDGE 



89 





DEAL No. 


19 




Tricks 


N 


E 


s 


w 


1 . 


. . K* 


34 


24 


J4 


2 . 


. 10* 


44 


54 


94 


3 . 


. <?5 


2Q 


^A 


22 


4 . 


■ • OQ 


03 


07 


04 


5 . 


• Q4 


74 


64 


104 


6 . 


. . 27 


2io 


24 


26 


7 . 


. . 54 


84 


24 


34 


8 . 


. . 64 


44 


74 


J4 


9 . 


. . 02 


94 


K4 


A4 


10 . 


• • 2J 


2K 


29 


28 


11 . 


. . 05 


23 


84 


OJ 


12 . 


. . 08 


06 


09 


OA 


13 . 


. . A4 


Oio 


OK 


Q4. 


w. 


2St secured ten tricks and game. 



90 COMPLETE AUCTION BRIDGE 











CO 




















1 
















00 




o 














CO 


I 

M 
i 


7 


1 

| 














1 


< 


»o 


a 














o 


o 


O 


<o 


^ 
s 
s 

Q 


CO 


CO 








O 




00 
1 




^ 


aJ 


CO 








1 

l 


<N 


| 




^ 

^ 


Q< 


a 








t— 5 


1 
CO 


a 


I 














M 


1 

*o 


i 

< 


O- 


ta 


CO 




a 






* 


4- 


+ 


♦ 


s 
s 

o 


cd 




3 

Ih 

4-> 














**- 


a 


CO 


6 


CO 


o 

CM 




"* 










CO 

cd 


rH 


CO 

a 






i 
















6 


cq 


| 


00 

1 


co 
1 












to 


7> 


1 


i> 












< 


1 

CO 


a 


M 


< 












£> 


£> 


£> 


8> 












Q 


CO 
1 




















? 


cq 


°p 


i 














M 


4< 


io 


00 

1 














1 

< 


1 


a 


o 














♦ 


♦ 


* 


* 




co 


o 

CO 


-1-3 
CO 


o 




CO 


o 

CO 


w 
a) 


4-> 

o 













COMPLETE AUCTION BRIDGE 



91 



DEAL No. 


20 




Tricks N 


E 


s 


w 


1 ... 07 


OJ 


OK 


02 


2 






OQ 


03 


OA 


04 


3 






77 


72 


7Q 


78 


4 






73 


75 


7J 


79 


5 






7A 


76 


74 


7K 


6 






010 


64 


08 


05 


7 






09 


94 


24 


84 


8 






06 


6d)b 


34 


34 


9 






7* 


K4 


24 


54 


10 






84 


A4 


44 


Q* 


11 






4+ 


K4 


54 


94 


12 






104b 


J* 


710 


Q4 


13 






104 


7* 


J4 


A4 


West secured five tricks only. 





92 COMPLETE AUCTION BRIDGE 











l> 


















1 


1 
op 














T 




CO 

1 
o 


1 
1 














T 




rH 


v 














« 


lO 


a 


Ji 














o 


O 


o 


o 


^ 














t 








J2 


to 


to 


to 






lO 








co 


CO 


CO 






1 






^ 


o 


aJ 


aJ 


OJ 






*? 


CO 




©} 


T3 


ft 


ft 


a 




? 


? 


1 

o 

i-H 
i 


°f 




a 

s 










a 


1 


< 


M 


^ 
8 


3 






CO 




4- 


* 


* 


* 




4-3 

6 


CO 


CO 


ctJ 
<D 


rH 










^ 


d 


co 


CO 

ctJ 


r3 


C* 










<^ 


<N 


a 


a 


CO 


. 








i> 












o 

H-3 


1 
00 






i 

o 
1—1 ' 

1 
•-p 


*5 


to 

CD 






CO 

4^> 


< 


4 


=? 

•* 


CO 


2 


"to 
>H 


*0 

a 

CO 


to 

co 

a 


4^ 

6 

rH 


CD 




£> 


£> 


1 


£> 




• 


• 


• 


• 




o 


lO 


°P 
















i-H 
| 


1 


1> 






. 


. 


• 


• 




a 

i 


T 


















OS 

4- 








o 


4-» 
CO 

aJ 


3 


<D 




. 


. 


. 


. 




£ 


o 

CO 


is 




• 


• 


• 


• 














4J 

IH 

o 


4-3 
CO 


O 
CO 


4^ 

CO 

CD 

































COMPLETE AUCTION BRIDGE 



93 



DEAL No. 


21 




Tricks N 


E 


s 


w 


1 . . . K4> 


5* 


A 4 


4* 


2 






<2K 


72 


76 


710 


3 






S?9 


74 


2* 


2 J 


4 






04 


05 


02 


OA 


5 






06 


4+ 


Oio 


09 


6 






104 


6* 


3* 


77 


7 






OK 


5 + 


03 


OJ 


8 






Q* 


8* 


7* 


7Q 


9 






73 


6* 


34b 


7A 


10 






9^ 


7+ 


OQ 


08 


11 






Q* 


S + 


A* 


24b 


12 






75 


9* 


J* 


07 


13 






78 


J* 


104b 


K4b 


West secured five tricks only. 





94 



COMPLETE AUCTION BRIDGE 







CO 

4 


a 

i 

i 


7 


1 
o 


< 


o 


1 



o o o o 







1 

1 






^ 
s 
s 


4-3 












o 








6 


CO 


CO 


CO 






1—1 








e 


to 


CO 


CO 






1 






ta 


Ctf 


a$ 


o3 




CO 


r 


TtH 




<^ 


<N 


a 


a 


a 




1 


a 

1 


1 






a 










<i 


w 


1 

00 


CO 


^ 


S 










♦ 


* 


♦ 


* 


8 


3 

5-1 


CO 
















%s. 


6 


J3 


CO 


CO 


O 










to 


p 


*o 


CO 


CO 


fe 




t^ 


e>q 




>S 


tH 


CM 


Q, 


a 


H^ 


CO 


V 


1 














< 

ft 


1 
GO 

I 

<1 

E> 

CO 


a 

■2 


I 

o 

r-i 

E> 


1 

GO 




• 










1 
1 

< 


O 

a 
o 


7 

1 
CO 

1 
1— J 


i 

o 
r- 1 

i 

a 




w 


43 

o 


-4J 

CO 


o 

CO 




♦ 


♦ 


«" 


♦ 













5 d 



o 

CO 



COMPLETE AUCTION BRIDGE 



95 



DEAL No. 22 




Tricks 


N E S 


w 


1 . . 


K* 44b 6* 


3* 


2 






104b 54b <?3 


A 4b 


3 






02 24 44> 


K4 


4 






07 04 03 


OA 


5 






09 05 06 


OK 


6 






S?7 8* 08 


OQ 


7 






S?J S?2 S?5 


,2 A 


8 






S?K 54 84 


34 


9 






2* S?4 OJ 


7* 


10 






94 <v>9 010 


<?6 


11 






J* J4 9* 


74 


12 






Q4 64 104 


A * 


13 






. 2Q ^ 10 Q* 


<?8 


West secured eight tricks. 





96 



COMPLETE AUCTION BRIDGE 







^ 




















+ 


2 

T-H 


5 














*> 


00 


\ 


1 














A 


►i, 


M 


< 














o 


O 


O 


o 

1 

2 




CO 
J-i 










CO 




T 


i— 1 






CO 


CO 


CO 




1 

2 


T 


°P 


1 
•— > 


^ 


A 


CO 

aj 


CO 

aJ 


CO 




a 


J: 


^ 


<N 


a 


a. 


a 




+ 


4- 


+ 


+ 


^ 










CO 

6 


1 
*9 








to 




CO 
CO 

aj 


CO 
CO 


CO 

.a 

13 


& 


l 

a 




CO 




>-s 


r-i 


a 


a 


(N 


< 


i 




1 


00 












M 




1 


1 














m 
P 


-k 


CO 


o 

1— 1 


i 
1— » 














£> 


£> 


£> 


£> 


















*? 






















7 

00 

£ 

i—i 


T 

a 


*0 




CO 
CD 


4-1 

u 
O 


co 


o 

OQ 




♦ 


♦ 


♦ 


♦ 














CO 
CD 


u 

o 


•4J 
CO 


O 

in 













COMPLETE AUCTION BRIDGE 



97 





DEAL No. 


23 




Tricks 


N 


E 


S 


W 


1 . . 


. K£ 


5* 


24 


34 


2 . . 


. 4+ 


94 


104 


74 


3 . 


. 2 3 


Q4 


A4 


64 


4 . 


• 04 


05 


OQ 


09 


5 . 


. 06 


Oio 


OA 


07 


6 . 


. 104 


J* 


54 


44 


7 . 


• 02 


<?10 


<?J 


2Q 


8 . 


. 08 


<?6 


S?2 


<?A 


9 . 


• OJ 


<?7 


<?8 


VK 


10 . 


. . 24 


64 


79 


A4 


11 . 


. . 3* 


94 


J4 


24 


12 . 


. . 74 


Q4 


03 


K4 


13 . 


. . 84 


OK 


84 


25 


V 


/est secured 


seven 


tricks only 





98 COMPLETE AUCTION BRIDGE 







7 


















T 


4 

*0 




? 














M 


1 
00 


t^ 


CO 
! 














< 


i 


l 


O 

rH 














o 


O 


O 


<o 




a 










T^ 








^3 


a 

5-1 










t^ 








Q 












1 








^ 


6 


t/3 


tf> 


w 




1 


CD 


| 




^ 


a 






V3 

C3 




1 
00 

1 


O 

i-4 


<M 


<^ 


<N 


a 


a 


a 




<! 


a 


1 
•—> 


1 

CO 




CX 










* 


+ 


* 


+ 


^ 

8 
§ 

o 


a 






t/3 












^ 


6 


w 


to 


<D 


o 








<M 


"to 


c 


aJ 


03 


^ 








1 
- 00 


+A 


rH 


a 


a 


C^l 


hJ 








1 

o 












< 


i 




ro 


l—\ 












W 


to 


CO 


i> 


1 




. 


. 






ft 




E> 


1 
< 

1 


1 




* 


• 


• 






f 


l 
op 


CO 
1 

T 


<? 

V 




t/2 


X3 

■+-> 

o 


+3 


X! 

3 




o» 


o 

1-H 


M 


i 




fe 


£ 


w 


O 
CO 




* 


♦ 


♦ 


♦ 














* 


• 


• 


• 
















o 


-u 
w 


3 














£ 


£ 


w 



CO 













COMPLETE AUCTION BRIDGE 



99 



DEAL No. 24 




i 


Tricks N 


E 


s 


W 


1 ... 5>9 


73 


72 


74 


2 






76 


7_A 


78 


75 


3 






Q4 


J* 


24 


44 


4 






04 


07 


Oio 


OJ 


5 






7* 


2* 


34 


Q4 


6 






6+ 


10£ 


34 


74 


7 






8* 


54 


03 


94 


8 






84 


09 


06 


A* 


9 






02 


77 


710 


K* 


10 






05 


4* 


7J 


OA 


11 






08 


64 


7Q 


OK 


12 






104 


94 


J4 


7K 


13 






OQ 


K4 


A4 


54 


West secured ten 


tricks. 





100 



COMPLETE AUCTION BRIDGE 









^ 




















T 




















CO 




















1 




















9* 
















CO 




i 
















1 
to 


00 


fed 
















ti 


1 


1 

< 


o 

T— 1 




a 

a 










o 


O 


o 


o 


^ 
8 


















55 


4J 










CO 








Ci 












1 








^ 


6 


CO 


CO 


CO 




CO 








^ 


a 


CO 

as 


CO 

as 


CO 

aj 










^ 


CO 


a 


Ph 


a 




T— 1 


















10 


1 

1 

a 

1 

< 


i> 


i 
1 


1* 

M 




S 


CO 

u 

as 


CO 

a 

O 

s 

.S3 
*3 




d 


* 


+ 


* 


♦ 




6 


CD 


CO 

CO 

aS 


a 










*-i 


T-4 


<N 


CO 


a 


h! 




CO 




~~ 












< 




iO 




















1 
CO 

1 

< 


1 

T 

V 

a 

i 


o 


1 
t^ 

1 

00 

1 

o 

r-H 
















£> 


£> 


£> 


£> 




















1 




4-3 


4-» 


4J 


5 






(N 




9 




CD 


O 


CO 

05 


o 

02 






i 


CO 


i 




£ 


£ 


W 






00 

1 


1 


a 
i 














< 


O 

T— 1 


1 


M 














4- 


♦ 


4" 


♦ 














co 


O 


4-3 

co 
as 


o 

CO 













COMPLETE AUCTION BRIDGE 



101 





DEAL No. 


25 




Tricks 


N 


E 


S 


w 


1 . . 


. <?K 


34 


77 


7A 


2 . . 


. 2* 


54 


44 


A4 


3 . . 


. 08 


£Q 


Oio 


03 


4 . . 


OJ 


£A 


78 


05 


5 . . 


■ 64 


£K 


74 


07 


6 . . 


84 


£9 


94 


72 


7 . . . 


104 


£6 


J4 


76 


8 . . . 


73 


£4 


Q4 


34 


9 . . . 


75 


£2 


710 


104 


10 . . . 


7* 


94 


44 


64 


11 . . . 


79 • 


54 


84 


J* 


12 . . . 


7J 


24 


K4 


A4 


13 . . . 


7Q 


74 


K4 


Q* 


w 


r est secured a grand slam. 





102 COMPLETE AUCTION BRIDGE 







I 4 

CO 


•p 
















? 


? 


? 
















? 


1 


T 
















^ 


a 


o 

1— 1 


<l 














o 


o 


o 


o 














? 




















O 


<n 






*e 












i-H 
1 


I 




GO 

1 


8 
3 












i 


1 

CO 
1 


CO 
1 


£ 


o 

^ 


to 


tO 

CO 


05 

03 






< 


<k 


J> 


M 


00 




a 








* 


* 


* 


4- 


"3 


a 

s 

u 

6 








<0 

d 








4 

1 


8 

53 


tO 

to 


to 

tO 

ctJ 


^CD 


& 








<^ 


<M 


a 


a 


tj 








CO 


| 














i 


CD 

a 
o 


1 

CO 


T 

a 

i 


5* 


a 
E 

3 






to 


a 


M 


£ 


1 
00 


<3 


3 

O 


Si 






4-3 

cd 




8> 


£> 


E> 


£> 




6 
a 


to 

CO 

a} 


to 

CO 


CD 

43 












>-i 


i— i 


a 


Ph 


<M 




CO 

1 


7 
*? 


2 






. 










7 


*r 


1 


CO 

i 






a 




,a 






00 


a 






4-3 
CO 
CD 


o 


+3 

CO 

cti 


o 

CO 




• 


• 


• 


• 














• 


• 


• 


• 














. 


. 


. 


. 














8 


43 

o 


ctJ 


43 

3 














£ 


2 


o 

CO 













COMPLETE AUCTION BRIDGE 



103 



DEAL No. 


26 




Tricks N 


E 


S 


w 


1 . . . OQ 


03 


OA 


OK 


2 






■ 2* 


<?3 


7A 


^7 


3 






2* 


<?5 


72 


7K 


4 






OJ 


06 


74 


02 


5 






94 


3* 


J4 


Q4 


6 






08 


Oio 


79 


05 


7 






5* 


Q4 


K4 


A 4 


8 






74 


44 


64k 


J4 


9 






§4 


104 


710 


34 


10 






5* 


74 


84 


10$ 


11 






6* 


76 


K4k 


A* 


12 






04 


07 


7J 


94 


13 






09 


78 


7Q 


4 * 


West secured ten tricks. 





104 



COMPLETE AUCTION BRIDGE 









c? 




















? 


4 




















CD 


4, 


















3 
T 


O 

i— 1 

1 


i 

a 
4 


Oi 
















O 


o 


o 


O 


cu 

i 














? 


^ 


lO 

i 


i 
o 

T-H 
| 




^ 
8 
s 












t 


00 
1 


CD 

1 


T> 


^ 
3 




CO 

to 


CO 

CO 








M 


O 


a 


< 


ti 


^ 
^ 












+ 


♦ 


* 


* 


d 


^3 






a 




- 6 


CO 

o 

1-4 


00 




CO 

i 




8 

"to 


4^> 


to 
to 
cd 


3 

i 

c 


CO 
CO 


& 


1 


1 




1 


aS 


>1 


tH 


a 


rH 


a 


h3 

< 


M 


a 


<N 


1 

< 


H 












£> 


£> 


£> 


E> 


ao 














Q 


°? 


o 




CD 

1 

1^ 


i-H 

*d 
















JL 


i— I 


d 




. 














t 

4- 


4 

* 


i 


o 

1 

»— » 


h 
u 

o 
o 




to 


o 

CO 


4J 

to 


o 












CO 














• 


• 


• 


• 
















4J 
CO 


o 

CO 


4-> 
CO 


O 















COMPLETE AUCTION BRIDGE 



105 





DEAL No. 


27 




Tricks 


N 


E 


S 


W 


1 . . . 


"7+ 


3+ 


24 


Q* 


2 . . . 


09 


03 


0.A 


OK 


3 . . 


104 


K£ 


94 


54 


4 . . 


6* 


24 


104 


Q* 


5 


73 


04 


05 


OQ 


6 . . 


75 


7K 


74 


72 


7 . . 


77 


07 


06 


08 


8 . . 


7* 


4* 


Oio 


OJ 


9 . . 


J* 


4* 


84 


02 


10 . . 


9* 


54 


K4 


A* 


11 . . 


J* 


76 


78 


84 


12 . . 


. A* 


710 


79 


64 


13 . . 


. 7A 


7J 


7Q 


34 


We 


st secured 


. nine 


tricks. 





106 



COMPLETE AUCTION BRIDGE 









<N 


CD 
















f 




T 


oo 

i 

T-i 
















V 


CO 


? 
















< 


;>. 


M 
















o 


o 


O 


o 


ta 

8 
S 


jH 


















<N 




3 


to 


t/3 


in 






00 






1 




3 


V3 


xfx 


m 










CO 


*S 


o 


aj 


ci 


aj 










1 


<^ 


^ 


a 


a 


a 






1 




o 


t^ 
















i 


^ 


i 


C5 




a 




a 








< 


iO 


M 


1 






OT 


a 

d 


t/) 






* 


* 


* 


* 




o 




^o 














«s. 


6 


3 


6 


3 














^3 


c 


fl 


d 


ti 




00 






CD 




^ 


tH 


tH 


IQ 


XO 




<N 






1 
















6 


1 ' 
M 


1 

1 

a 


00 

i 

1—1 
1 


CO 
1 

1 

s> 


to 


a 
S 

d 

6 




a 

E 

d 

6 

& 














*»H 


rH 


i—i 


CO 


CO 




p 


























<N 
























CO 


















» 






lO 
























CO 






















°P. 


o 


T 




















i 


T— 1 


*-> 




















M 


< 


a 


■* 


















♦ 


* 


♦ 


♦ 




o 

02 


-4-3 

in 

CD 


o 








o 

03 


+3 

to 

CD 


O 


+3 
to 















COMPLETE AUCTION BRIDGE 



107 



DEAL No. 


28 




Tricks N 


E 


S 


w 


1 . . . KA 


J* 


A£ 


5+ 


2 






104b 


9+ 


Q* 


4+ 


3 






Q4> 


7+ 


8* 


7Q 


4 






7A 


3+ 


6* 


A 4. 


5 






710 


77 


7_K 


75 


6 






78 


74 


7J 


72 


7 






76 


73 


79 


104 


8 






J* 


4* 


K£ 


64 


9 






OK 


Oio 


0.A 


07 


10 






OQ 


09 


OJ 


03 


11 






04 


08 


05 


54- 


12 






02 


06 


9* 


34- 


13 






7* 


2 * 


84* 


24 


West won three tricks and lost 100 


points. 



108 



COMPLETE AUCTION BRIDGE 









7 




^ 
8 
















CO 




8 














CO 


lO 


OJ 




CO 










1 


1 

1 


1 

00 

1 


6 

i— i 
i 




to 

a3 

Oh 










< 


M 


a 


»—j 














O 


O 


o 


O 














°? 








^ 

g 


CO 










1 


o 






8 

o 
^ 


3 


o 


to 


to 




f 


1—1 

1 


CO 




^ 


a 


to 

03 


to 

o3 




? 


V 


i> 


T 


00 


TJH 


*a 


a 


a 




a 


< 


I 

00 


M 














* • 


4- 


♦ 










a 












^3 








S 


o 










8 
s 

o 


to 

o 






3 


c* 








<M 








•+j 












*< 


3 


to 


to 


6 


6 




CO 




05 
| 


^ 


a 


CO 

aj 


to 

aj 


£ 


S 




00 
1 


CO 
1 


O 
i— i 


fci 


CO 


a 


a 


-^ 


i 




a 
i 


1 












^ 


M 


1 


<J 






3 




a 


o 


s> 


£> 


£> 


8> 


^ 
8 




to 


S 

3 












S 

© 


JD 




JD 


U 

4^> 


















l 












%». 


3 


O 


3 


o 




<N 








"^ 


£ 





C 


a 




1 








>-H 


i—l 


CM 


CM 


CO 




CO 




















4 


i 




CO 














00 
! 


"p 


C5 
















a 


O 
i—i 


M 


< 
















♦ 


♦ 


♦ 


♦ 
















+3 

CO 

O 


u 

o 


4-3 
W 

aj 


o 

CO 




w 
0) 

is 


o 


CO 


o 

CO 



COMPLETE AUCTION BRIDGE 



109 





DEAL No. 


29 




Tricks 


N 


E 


S 


W 


1 . . 


. J4 


84 


K4 


94 


2 . . 


. 07 


08 


0J 


A 


3 . . 


• Q* 


K4 


A± 


104 


4 . . 


. A* 


74 


64 


Q4 


5 . . 


. 104 


84 


94 


54 


6 . . 


. 2 K 


77 


7J 


74 


7 . 


. 7Q 


75 


7_A 


44 


8 . 


. 78 


73 


710 


24 


9 . 


. OK 


0Q 


0io 


04 


10 . 


. 06 


05 


09 


54 


11 . 


. . 84 


J* 


64 


44 


12 . 


. . 74 


03 


79 


34 


13 . 


. . 76 


02 


72 


24 


West \ 


vas forced 


to take 


four tricks and 


lost 101 


3 points. 









110 



COMPLETE AUCTION BRIDGE 











C^l 


*e 
















Oi 




1 


8 
















i 




1 


3 














CO 


i-H 




CO 


%*. 


tO 


to 


CO 








1 


1 




1 

00 


iJg 


to 
o3 


to 


to 

oj 








1 




1 


*^ 


a 


a 


Oh 








t^ 


W 


<: 


a 
















o 


O 


o 

CO 


o 


^ 
8 
8 


to 






JH 










T 

CO 






3 
c 


to 
to 


to 
to 


3 

s 










o* 


^ 


cj 


o3 


o 






<N 




1 


1 


<^> 


iO 


P^ 


a 


*d 






1 
io 


O* 


T 


M 
















do 


! 


O 

1-H 


< 
















♦ 


* 


4" 


* 










S 




o 










8 


to 

o 


3 


to 

o 






CO 














+J 




4-3 




m 










3 


6 


*3 


6 




o 






Cn 

1 




*X3 
6* 


a 


a 


a 


a 




a 






T 




CO 


^ 


•^ 


to 






CO 


? 

a 
i 


2 

| 


*?■ 






a 




a 




Q 


<£ 


w 


<J 


i 
i—i 


Si 




3 


t/i 


S 

2 

4J 


) 




£> 


£> 


£> 


£> 


^o 


+3 


o 












^ 


3 


6 


3 


6 














•** 


a 


« 


C 


a 






CN 


CO 






i— i 


<N 


CSI 


CO 






1 


V 




<? 
















? 


i 


T 


s 
















a 


< 


t^- 


i-H 
















* 


4- 


♦ 


♦ 
















4-> 
tO 


^3 

5- 

o 


+3 

to 

o3 


4J 

O 
CO 




tO 


^3 

4J 
U 

O 


to 

o3 


5 

o 
CO 





COMPLETE AUCTION BRIDGE 



111 



DEAL No. 


30 




Tricks N 


E 


S 


W 


1 ... J* 


10* 


A£ 


8* 


2 






94 


7+ 


K* 


5+ 


3 






OK 


64b 


Q* 


2* 


4 






2K 


^10 


<?J 


28 


5 






2Q 


2A 


27 


26 


6 






OJ 


0_A 


08 


07 


7 






29 


25 


104 


23 


8 






Oio 


74 


0Q 


05 


9 






A* 


4* 


8* 


54 


10 






J* 


24 


3* 


94 


11 






64 


22 


06 


24 


12 






09 


44 


04 


03 


13 






K± 


3* 


02 


Q4 


West made his 


contract 


and scored 110 


below the line and 50 above. 





112 COMPLETE AUCTION BRIDGE 





CO 






















4 






















A 






















i 






















? 




7 

CO 


T 
















4s 


00 


1 


a 


"3 














o 


O 
°P 


o 


o 


v. 

so 


CO 
CO 

a 












7 

1 


? 

M 

i 

< 


T-H 

1 
1— J 


CO • 

1 
1 

CO 


^ 
8 


CO 

a 
o 

a 


CO 






J2 

o 




* 


* 


4- 


4- 


5S 


a 

CD 


co 


CO 


4_3 


CO 








CO 


04 


CO 


X 
CO 


CO 

a 


CO 

aJ 


0) 


6 




2 

T— 1 




+ ■ 

1 


*X3 


CO 

a 


CO 
CD 






> 


^ 




1 




f 


8 

3 


o 

a 




CO 


CD 


<j 




1 


00 


t> 


o 


oj 


a 




ai 


Jh 


2 




£> 


£> 

i 


1 

E> 

1 

«? 


1 


to 


■3 


a 

CO 

1> 


CO 
CO 

a 


CD 

43 
CM 


3 
O 
CD 

4-3 

W 
<D 




T 


? 

1 






• 


• 


• 


• 








<s 




CO 




X 

o 


CO 


43 

3 


4J 
CO 

CD 










• 


• 




£ 


o 

CO 


£ 




. - 


43 
u 

c 


co 


X 

O 
CO 


+3 

CO 















COMPLETE AUCTION BRIDGE 



113 



i 

op ^ 

© pd 

7 1 co T 

<j J, M 

o o o 



a 
o 

o 



f 

2 4j 



"5 •? • 



CO 



+ * + * 









03 a3 

a a 



■a 

o 

a 

o3 



o3 



w 



a 

o 

CO CO 



d 








T 


o 












& 






<N 


U3 


£ 










aS 




•— > 


W 

i 

< 


1 

O 

i— 1 
1 

a 


1 

00 

1 
os 


d 

1 










Ih 

s 


P 


s> 


i 


i 

00 


1 

5 


o 
o 

Ih 

o 

C/2 














< 




1 

* 


o 

rH 




1 


1 +. 
> o 






► 
> 




• 


• 








2 


1 1 


1 £ 






X3 
O 


03 


J3 
o 

CO 


to 

o 















114 



COMPLETE AUCTION BRIDGE 











CO 


















^ 




1 


















i 

1 




T 
















"P 


M 


CO 

1 


o!> 
















a 


< 


O 

1— 1 


1 
















o 


O 


o 


O 


•X3 
8 














t 










to 

CO 


to 
to 


to 
to 








4 








^ 


oJ 


cd 


Cj 














^ 


a 


Ow 


a 








a 
4s 


CO 


7 

00 

1 


CO 

1 

1> 

1 

o 


"S 
S 
S 


a 

3 


to 
cu 

T3 




to 

•a 

o 
6 


1 


CO 


+ 


* 


* 


i 


^ 


6 


a 

to 


to 

CO 

ctj 


S3 


CO 


CO 












rH 


iO 


CM 


c8 

B 


a 




















o 




















m 


a 




°? 
















aj 


hj 


*r 


o 

1— ( 


1 














cu 


Q 


00 


1 


1 
CO 


CO 












u 

3 


a 


w 


a> 


< 












o 

CU 




£> 


1 
CO 


CO 

1 


£> 












CO 

4-3 ' 

in 
CD 




O 


1 


■ b- 


"t 
















T-H 

1 


i 


1 

05 


*o 
















M 


< 


1 


1 

00 




^1 


+j 




to 






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COMPLETE AUCTION BRIDGE 121 



Comments on Deals 



DEAL No, 1 

This deal illustrates one of the most important 
results of a two spade bid. West could tell from 
the bidding that his partner's strength was in 
spades and diamonds and would have been war- 
ranted in going to four royals if necessary. The 
only play in the deal consisted in leading the first 
two rounds of trumps from the West hand. 



122 COMPLETE AUCTION BRIDGE 



DEAL No. 2 

The situation represented by the West hand 
is one of the most important in the present game. 
A beginner would undoubtedly start with dia- 
monds and would eventually either bid more 
diamonds than he could make or allow the op- 
ponents to score at hearts. 

The proper way to reason from such a holding 
as that of West is as follows: 

The hand contains five losing hearts, namely: 
ten and deuce of spades, eight and five of hearts 
and the six of clubs. In order to make game with 
diamonds trumps, it would be necessary for east 
to take three of them, five cards or more than 
North and South together, which would be ex- 
pecting miracles from the east hand. On the 
other hand at no-trump West would secure game 
provided his partner could take one of the first 
five tricks, which is only a reasonable hope. 



COMPLETE AUCTION BRIDGE 123 



DEAL No. 3 

Had North bid two clubs, West would have 
shifted to royals and made a small slam. As a 
matter of fact West should have bid royals in- 
stead of no-trump knowing that his partner had 
the king and other spades and strength in either 
hearts or clubs, which would have made game a 
practical certainty. In the play North led the 
king of clubs and South of course, played the 
queen on the first trick, giving North seven 
straight tricks in the club suit. 



• DEAL No 4 

East would have made but five tricks at no- 
trump had West allowed his partner's bid to 
stand. With but one trick in his hand West had 
no right to allow East to play no trump provided 
that West had a suit containing five or more cards. 



124 COMPLETE AUCTION BRIDGE 



DEAL No. 5 

This is an example of what is generally known as 
the two suit hand. Although West held enough 
high cards to warrant a no-trump bid a hand con- 
taining two long suits had better be played with a 
trump provided one of the suits is hearts or spades. 
It is always better to bid the stronger suit first 
and switch to the other should any opposition 
develop. Had West bid no-trump in spite of the 
excellent assistance given by his partner the op- 
ponents would have made five tricks and saved 
the game. 



COMPLETE AUCTION BRIDGE 125 



DEAL No. 6 

An original bid of one spade followed by the 
heart bid on the second round advertised to 
to south the character of his partner's heart hold- 
ing, and south, therefore, played beautifully in 
relinquising his count of one hundred aces for 
the better chance of securing game at hearts. 

Being able to count one hundred in honors Is 
poor compensation for allowing the adversaries 
to secure an equal or greater count by reason of 
the declarant's inability to fulfill his contract. 

South could have made the odd trick only at 
no-trump, which would have meant wasting a 
good hand. 



126 COMPLETE AUCTION BRIDGE 



DEAL No. 7 

This deal is a simple problem in finessing. 
After winning the first heart trick in dummy, 
West could see two suits in the combined hands 
containing more than six cards. Of those it was 
necessary that spades should always be lead from 
the dummy and that diamonds should always be 
lead by West. By simply playing the deal 
through on these lines West secured the maxi- 
mum result. Had it developed at trick eight 
that South held both ace and knave of spades 
West would still have made eleven tricks. In 
other words he could not lose by leading the ten 
of spades. North should have covered the ten 
of diamonds with the king on the long chance of 
making the fourth diamond for his partner, but 
his play did not affect the result. 



COMPLETE AUCTION BRIDGE 127 



DEAL No. 8 

This was a very fine example of the grand coup. 

After the fourth trick West needed every trick 
but one for game. He decided South held both 
ace and nine of trumps because he did not go up 
at trick four and lead another diamond. Trump- 
ing dummy's winning diamond at trick seven, 
leading the ace of hearts to avoid securing the 
lead later, and discarding the ace of clubs at trick 
eleven are plays of the very first order. 



DEAL No. 9 

This is a good illustration of blocking an adver- 
sary's suit. Had West played the king of spades 
at trick one South would have played low to 
establish a tenace over the knave, and West 
would have failed to make his contract. 



128 COMPLETE AUCTION BRIDGE 



DEAL No. 10 

With his club suit assured North played a 
change-the-suit signal at trick two and defeated 
the contract of West. 



DEAL No. 11 

A good instance of creating a re-entry in dum- 
my by getting rid of a high card. 

West would have failed to make the club suit 
and lost his contract had he allowed the nine of 
hearts to hold the first trick. 



COMPLETE AUCTION BRIDGE 129 



DEAL No. 12 

West decided that North must have a possible 
re-entry from the manner in which he established 
his heart suit. West therefore took one more 
round of spades in order to rob South of his last 
one, then took three rounds of clubs in order to 
avoid having the lead thrust upon him after he 
had parted with his only diamond. 

At trick nine West could count South with 
four diamonds and the jack of clubs and by his 
good finesse compelled South to give him the 
last three tricks and game. 



DEAL No. 13 

West would have lost several tricks and pos- 
sibly game had he played out the club suit at 
once, as he would have been obliged to discard 
diamonds on the last two rounds of the club suit. 

The prompt switch to diamonds gave a remark- 
able result against a good no-trump hand. 



130 COMPLETE AUCTION BRIDGE 



DEAL No. 14 

West needed every trick after the first three 
for game and the heart jack was his only losing 
card. It would have been quite easy to secure 
ten tricks if each opponent held two trumps as 
the nine of diamonds would discard one heart in 
dummy. But West played carefully for game 
even if trumps were not so favorably divided, and 
by making every trump in dummy a re-entry 
succeeded in making a club at trick eleven. 



DEAL No. 15 

Another use of the rule of eleven West could 
have but one spade above the six, and that must 
be the ace as North would not underlead an ace 
against a declared trump. 

Should North be leading a short suit and West 
have all the remaining spades above the six the 
best play by South would still be the deuce. 

West would have made game had South played 
the king of spades at trick one. 



COMPLETE AUCTION BRIDGE 131 



DEAL No. 16 

West would have made four odd tricks had 
South played the king of clubs at trick one. 

By using the rule of eleven South could tell 
that West held but one club above the seven. 
He knew this must be the ace because South and 
the dummy held A-K-Q of spades, K-Q-J of 
hearts and A-J-10 of diamonds, and a no-trump 
bid would have been impossible by West without 
the club ace. 



132 COMPLETE AUCTION BRIDGE 



DEAL No- 17 

West chose lilies instead of supporting hearts or 
going to no-trump, preferring to play the hand 
because his partner was not as good a player, and 
knowing that at no-trump he would lose the ace 
of diamonds at once. 

The queen of hearts seemed a perfect opening, 
as West was marked with weakness in that suit, 
but it gave West his opportunity. 

The trump finesse w r as necessary and the 
game looked easy after the second round of 
trumps. South made the position very difficult 
however, by refusing to win the fourth trick and 
establish the heart suit in dummy. 

West now reasoned that South must have had 
five diamonds originally, w r hich with the queen 
of spades and two hearts left South but one other 
card, of course a club. West drew the club and 
the spade and forced South in the lead with the 
king of hearts and earned a little slam. 

West would have lost the game had he not led 
the ace of clubs at trick five and might have lost 
his contract had he not grasped the possibilities 
of the deal at the outset. 



COMPLETE AUCTION BRIDGE 133 



DEAL No. 18 

West would have made his contract had not 
North started trumps at trick two. The play 
would not have availed later. 

North saw that dummy was not dangerous 
except in the club suit, and promptly removed 
that danger. 



DEAL No. 19 

West won the game by at once noting the value 
of the spade eight in dummy and making it pos- 
sible to hold a trick with it, thus getting two 
trump leads from dummy at the expense of only 
one re-entry card. 



134 COMPLETE AUCTION BRIDGE 



DEAL No. 20 

North defeated West by using a change-the- 
suit signal at trick two. This signal consists 
merely in playing an unnecessarily high card in 
your own suit, and it would have been bad play 
had not North held the heart ace. 

When this deal was played the writer was 
North and his partner, an Eastern man, though a 
good player, had never heard of the convention. 
After a long study at trick three he said, "He 
either wants hearts or he's crazy." 

West was certain North would not make the 
play without the ace of hearts (the obvious suit to 
lead to in dummy on account of its weakness) and 
saved one trick by refusing to play his king until 
trick five. 



COMPLETE AUCTION BRIDGE 135 



DEAL No. 21 

West would have secured eight or nine tricks 
had not South overtaken his partner's king of 
spades at trick one and led the trump. West 
would have saved two hundred points had he 
played the ace of hearts at trick two, played the 
ace and another diamond and then a club from 
dummy. 

South asked himself at trick one in what man- 
ner dummy could help West, and the answer was 
obviously by trumping diamonds, and that dan- 
ger South proceeded to remove. 



1C6 COMPLETE AUCTION BRIDGE 



DEAL No. 22 

After the spade situation was revealed at trick 
three it seemed impossible for West to secure 
more than seven tricks. His diamond leads 
enabled him to place the remaining cards accu- 
rately and by good play at tricks seven and eight 
to secure the other trick. 

At trick seven South was marked with four 
spades, two diamonds and one heart, and it was 
of vital importance for West to take away the 
one heart before making the clever spade play at 
trick eight. 



DEAL No. 23 

West would have made his contract had North 
failed to trump his partner's ace at trick three. 

North could not afford to allow South to start 
either the spade or diamond suit, nor did he wish 
to show probable strength in either suit by dis- 
carding the other. 



COMPLETE AUCTION BRIDGE 137 



DEAL No. 24 

Had West won the first heart trick he would 
have failed to make game. He knew that South 
must have at least five hearts, and made it neces- 
sary for North to lead some other suit after win- 
ning the club trick. 



DEAL No. 25 

Had West gone at once to diamonds after win- 
ning the heart trick, it would have been bad play 
to take the club finesse afterward, as the game 
and contract might have been lost. By first 
leading the ace of spades he secured nine tricks 
before touching the club suit and could finesse 
with safety. 

Observe also the discard of the club ten instead 
of club six at trick nine, enabling West to lead 
the suit twice from dummy. 



138 COMPLETE AUCTION BRIDGE 



DEAL No. 26 

South was certain to score a big penalty against 
West had North been able to lead a heart. As it 
was West would still have lost except for his 
splendid play in throwing away the king of dia- 
monds at trick one. 

North lost at least one trick by his club discard. 



COMPLETE AUCTION BRIDGE 139 



DEAL No. 27 

At trick six West knew that South could not 
hold the ace of hearts because he did not bid no- 
trump, his spade and diamond strength having 
been revealed. 

But at trick six North should have known that 
West had but one heart because South did not 
bid two diamonds. 

South showed exactly three clubs at tricks one 
and three. With four clubs he would have 
played the third-best on the first round. He 
could have but one more spade, probably the 
king, and therefore started with eight red cards. 

Had South held five diamonds, including the 
ace and another honor, besides some strength in 
hearts and spades, he would certainly have bid 
two diamonds at the score. Therefore South 
could only have held four diamonds and must 
have held four hearts. 

North should have played the ace of hearts at 
trick six and led the seven of spades. 



140 COMPLETE AUCTION BRIDGE 



DEAL No. 28 

The first trick in this deal gave South an op- 
portunity to plan his entire campaign. This 
was to make East win two tricks in diamonds and 
the deuce of clubs, and south played perfectly 
throughout to secure this result. The pos- 
sibility that in so doing he might allow West to 
get rid of dangerous cards did not concern South 
in the least as he was certain to win by following 
the plan which he adopted. Had diamonds held 
by North been dangerous he would have, of course, 
discarded them on the third and fourth rounds 
of the club suit. West was helpless throughout 
the deal. 



COMPLETE AUCTION BRIDGE 141 



DEAL No. 29 

This represents the highest type of the nullo 
deal played by four experts. Through a des- 
perate play of each of them to secure tricks in the 
early part of the deal it might have been supposed 
that the ultimate aim of each player was to secure 
as many tricks as possible. West realized the 
danger in the deal and did his best to avert it. 
North and South refused to allow him to do so by 
preventing the second spade lead until the dia- 
mond suit was fully established and all the es- 
caping cards taken away from dummy. Had 
North played his king of diamonds at trick two or 
had he allowed West to win with the queen of 
clubs or had the king of spades been allowed the 
first round of that suit West would easily have 
made his contract. 



142 COMPLETE AUCTION BRIDGE 



DEAL No 30 

Had West allowed the opponents to win the 
second round of the heart suit, North would have 
lead the ace and king of spades at once and then 
the third round of hearts and dummy would 
have been obliged to take five tricks. By taking 
an unnecessary trick in hearts and getting rid of 
the dangerous diamond ace in dummy, West 
secured his contract very cleverly. 



DEAL No. 31 

West properly bid hearts instead of no-trump, 
reading his partner for high-card strength in 
every suit but diamonds. He could have made 
two at no-trump but not game. 



COMPLETE AUCTION BRIDGE 143 



DEAL No. 32 

This illustrates the wonderful results of high 
spade bids, but West was fully warranted in 
making his bid. 



DEAL No. 33 

This is a new use of the high spade bid and 
West only knew that he must take his partner out. 

Had West bid clubs East would have bid two 
no-trumps. 



144 COMPLETE AUCTION BRIDGE 



DEAL No. 34 

This is the same bid used in deal thirty-three 
and the result with the awful cards held by West 
was nearly black magic. 

Had West bid diamonds East would have bid 
two no-trump. 



DEAL No. 35 

The feature of this deal was the bid by East. 
Unable to stop the heart suit and not holding 
five cards of another suit it was better to say five 
spades and give West another chance to bid. 



COMPLETE AUCTION BRIDGE 145 



DEAL No. 36 

East would have had a terrible beating had not 
his partner taken him out. North should have 
risked two no-trump despite his unfavorable 
position. 

A player whose hand does not promise two 
tricks should take his partner out of a no-trump 
bid, provided he holds a suit of five or more cards. 



DEAL No. 37 

The feature of the deal was the fine bidding of 
North, who did not bid at all. 

Against a no-trump declaration North could 
not hope to make game at diamonds, and it was 
therefore more desirable to let the no-trump 
stand. West knew that his partner was taking 
him out on account of weakness, but with no 
adverse bid the no-trump still looked good. 



146 COMPLETE AUCTION BRIDGE 



DEAL No. 38 

After the heart bid East wanted a no-trump 
provided his partner could stop the heart suit, 
but East did not want his partner if unable to stop 
hearts to take him out with royals, therefore 
instead of bidding four spades which would cover 
the bid of one heart East bid five spades to shut 
out the bid of one royal and West recognized his 
partner's motive and went to diamonds instead 
of royals. 



COMPLETE AUCTION BRIDGE 147 



DEAL No. 39 

This is another use of the bid shown in Deal 
No. 31. East -wished to show strength in every 
suit except spades but did not want his partner 
to take him out with diamonds provided the latter 
had an alternate bid. The seven spade bid 
showed his intentions clearly and West therefore 
went to hearts instead of diamonds and secured 
the maximum result in the deal. Had West 
gone to diamonds after his partner's bid of seven 
spades East would have known that his partner 
held six or more diamonds with considerable 
strength in the suit and would have allowed the 
bid to stand. 



THE LAWS OF AUCTION 

By permission of the Whist Club of New York 

THE RUBBER 

1. The partners first winning two games win 
the rubber. When the first two games decide 
the rubber, a third is not played. 

SCORING 

2. Each side has a trick score and a score 
for all other counts, generally known as the 
honor score. In the trick score the only entries 
made are points for tricks won (see Law 3), 
which count both toward the game and in the 
total of the rubber. 

All other points, including honors, penalties, 
slam, little slam, and undertricks, are recorded 
in the honor score, which counts only in the 
total of the rubber. 

3. When the declarer wins the number of 
tricks bid or more, each above six counts on the 
trick score: two points when spades are trumps, 

149 



COMPLETE AUCTION BRIDGE 150 

six when clubs are trumps, seven when diamonds 
are trumps, eight when hearts are trumps, nine 
when royal spades are trumps, and ten when the 
declaration is no trump. 

4. A game consists of thirty points made by 
tricks alone. Every deal is played out, whether 
or not during it the game be concluded, and any 
points made (even if in excess of thirty) are 
counted. 

5. The ace, king, queen, knave, and ten of the 
trump suit are the honors ; when no trump is de- 
clared, the aces are the honors. 

6. Honors are credited to the original holders; 
they are valued as follows : 



WHEN A TRUMP IS DECLARED 

3* honors held between- partner's equal value of 2 tricks. 

3 «« u u « a 4 « 

g u u u a it it c m 

4 ■ in 1 hand " 8 

/ 5th in \ u " u 

4 a u 1 " { partner's } u * 9 

hand [ • m 

5 « « i « io * 



WHEN NO TRUMP IS DECLARED 

3 aces held between partners count 30 

4 aces held between partners count 40 
4 aces held in one hand count 100 



! Frequently called "simple honois,'! 



COMPLETE AUCTION BRIDGE 151 

7. Slam is made when partners take thirteen 
tricks.* It counts 40 points in the honor score. 

8. Little slam is made when partners take 
twelve tricks, f It counts 20 points in the honor 
score. 

9. The value of honors, slam, or little slam, 
is not affected by doubling or redoubling. 

10. At the conclusion of a rubber the trick 
and honor scores of each side are added and 250 
additional points added to the score of the 
winners of the rubber. The size of the rubber is 
the difference between the completed scores. If 
the score of the losers of the rubber exceed that of 
the winners, the losers win the amount of the 
excess. 

11. When a rubber is started with the agree- 
ment that the play shall terminate (i. e., no new 
deal shall commence) at a specified time, and the 
rubber is unfinished at that hour, the score is 
made up as it stands, 125 being added to the 
score of the winners of a game. A deal, if 
started, must be finished. 

* Law 84 prohibits a revoking side from scoring slam, and pro- 
vides that tricks received by the declarer as penalty for a revoke 
shall not entitle him to a slam not otherwise obtained. 

t Lav/ 84 prohibits a revoking side from scoring little slam, and 
provides that tricks received by the declarer as penalty for a revoke 
shall not entitle him to a little slarrt not otherwise obtained. If a 
declarer bid 7 and take twelve tricks he counts 20 for little slam, al- 
though his declaration fails. 



152 COMPLETE AUCTION BRIDGE 

12. A proved error in the honor score may be 
corrected at any time before the score of the 
rubber has been made up and agreed upon. 

13. A proved error in the trick score may be 
corrected at any time before a declaration has 
been made in the following game, or, if it occur 
in the final game of the rubber, before the score 
has been made up and agreed upon. 



CUTTING 

14. In cutting the ace is the lowest card; 
between cards of otherwise equal value the 
heart is the lowest, the diamond next, the club 
next, and spade the highest. 

15. Every player must cut from the same pack. 

16. Should a player expose more than one 
card, the highest is his cut. 

FORMING TABLES 

17. Those first in the room have the prior 
right to play. Candidates of equal standing 
decide their order by cutting; those who cut 
lowest play first. 

18. Six players constitute a complete table. 



COMPLETE AUCTION BRIDGE 153 

19. After the table has been formed, the 
players cut to decide upon partners, the two 
lower play against the two higher. The lowest 
is the dealer, who has choice of cards and seats, 
and, having made his selection, must abide by it.* 

20. The right to succeed players as they re- 
tire is acquired by announcing the desire to do 
so, and such announcements, in the order made, 
entitle candidates to fill vacancies as they occur. 

CUTTING OUT 

21. If, at the end of a rubber, admission be 
claimed by one or two candidates, the player or 
players who have played the greatest number of 
consecutive rubbers withdraw; when all have 
played the same number, they cut to decide upon 
the out goers; the highest are out.* 

RIGHT OF ENTRY 

22. At the end of a rubber a candidate is 
not entitled to enter a table unless he declare his 
intention before any player cut, either for partners 
for a new rubber, or for cutting out. 

* He may consult his partner before making his decision. 

* See Law 14 as to value of cards in cutting. 



154 COMPLETE AUCTION BRIDGE 

23. In the formation of new tables candidates 
who have not played at an existing table have 
the prior right of entry. Others decide their 
right to admission by cutting. 

24. When one or more players belonging to 
an existing table aid in making up a new one, 
which cannot be formed without him or them, he 
or they shall be the last to cut out. 

25. A player belonging to one table who enters 
another, or announces a desire to do so, forfeits 
his rights at his original table, unless the new 
table cannot be formed without him, in which 
case he may retain his position at his original 
table by announcing his intention to return as soon 
as his place at the new table can be filled. 

26. Should a player leave a table during the 
progress of a rubber, he may, with the consent 
of the three others, appoint a substitute to play 
during his absence; but such appointment be- 
comes void upon the conclusion of the rubber, and 
does not in any way affect the rights of the sub- 
stitute. 

27. If a player break up a table, the others 
have a prior right of entry elsewhere. 



COMPLETE AUCTION BRIDGE 155 

SHUFFLING 

28. The pack must not be shuffled below 
the table nor so the face of any card be seen. 

29. The dealer's partner must collect the cards 
from the preceding deal and has the right to 
shuffle first. Each player has the right to shuffle 
subsequently. The dealer has the right to 
shuffle last, but should a card or cards be seen 
during his shuffling or while giving the pack to 
be cut, he must reshuffle. 

30. After shuffling, the cards, properly col- 
lected, must be placed face downward to the left 
of the next dealer, where they must remain un- 
touched until the end of the current deal. 

THE DEAL 

31. Players deal in turn; the order of dealing 
is to the left. 

32. Immediately before the deal, the player 
on the dealer's right cuts, so that each packet 
contains at least four cards. If, in or after 
cutting, and prior to the beginning of the deal, 
a card be exposed, or if any doubt exist as to the 
place of the cut, the dealer must reshuffle and the 
same player must cut again. 



156 COMPLETE AUCTION BRIDGE 

33. After the pack has been properly cut, it 
should not be reshuffled or recut except as pro- 
vided in Law 32. 

34. Should the dealer shuffle after the cut, his 
adversaries may also shuffle and the pack must be 
cut again. 

35. The fifty-two cards must be dealth face 
downward. The deal is completed when the 
last card is dealt. 

36. In the event of a misdeal, the same pack 
must be dealt again by the same player. 

A NEW DEAL 

37. There must be a new deal: 

(a) If the cards be not dealt, beginning at the 

dealer's left into four packets one at a time 
and in regular rotation. 

(b) If, during a deal, or during the play, the pack 

be proved incorrect. 

(c) If, during a deal, any card be faced in the pack 

or exposed, on, above, or below the table. 

(d) If more than thirteen cards be dealt to any 

player.* 

(e) If the last card does not come in its regular 

order to the dealer. 
(/) If the dealer omit having the pack cut, 
deal out of turn or with the adversaries' 
cards, and either adversary call attention to 
the fact before the end of the deal and before 
looking at any of his cards. 

* This error, whenever discovered, renders a new deal necessary. 



COMPLETE AUCTION BRIDGE 157 

38. Should a correction of any offence men- 
tioned in 37/ not be made in time or should an 
adversary who has looked at any of his cards be 
the first to call attention to the error, the deal 
stands, and the game proceeds as if the deal had 
been correct, the player to the left dealing the 
next. When the deal has been with the wrong 
cards, the next dealer may take whichever pack 
he prefers. 

39. If, prior to the cut for the following deal, 
a pack be proved incorrect, the deal is void, but 
all prior scores stand.* 

The pack is not incorrect when a missing card 
or cards are found in the other pack, among the 
quitted tricks, below the table, or in any other 
place which makes it possible that such card or 
cards were part of the pack during the deal. 

40. Should three players have their proper 
number of cards, the fourth, less, the missing 
card or cards, if found, belong to him, and he, 
unless dummy, is answerable for any established 
revoke or revokes he may have made just as if 
the missing card or cards had been continuously 
in his hand. When a card is missing, any player 

* A correct pack contains exactly fifty-two cards, one of each 
denomination. 



158 COMPLETE AUCTION BRIDGE 

may search the other pack, the quitted tricks, or 
elsewhere for it. 

If before, during, or at the conclusion of play, 
one player hold more than the proper number of 
cards, and another less, the deal is void. 

41. A player may not cut, shuffle, or deal for 
his partner if either adversary object. 

THE DECLARATION 

42. The dealer, having examined his hand, 
must declare to win at least one odd trick,* 
either with a specified suit, or at no trump. 

43. After the dealer has declared, each player 
in turn, beginning on the dealer's left, must pass, 
make a higher declaration, double the last declara- 
tion, or redouble a declaration which has been 
doubled, subject to the provisions of Law 54. 

44. A declaration of a greater number of 
tricks in a suit of lower value, which equals the 
last declaration in value of points, is a higher 
declaration; e. g., a declaration of "three spades" 
is higher than "one club." 

45. A player in his turn may overbid the 
previous adverse declaration any number of 

* One trick more than six. 



COMPLETE AUCTION BRIDGE 159 

times, and may also overbid his partner, but he 
cannot overbid his own declaration which has 
been passed by the three others. 

46. The player who makes the final declara- 
tion* must play the combined hands, his partner 
becoming dummy, unless the suit or no trump 
finally declared was bid by the partner before it 
was called by the final declarer, in which case the 
partner, no matter what bids have intervened, 
must play the combined hands. 

47. When the player of the two hands (here- 
inafter termed "the declarer'') wins at least 
as many tricks as he declared, he scores the full 
value of the tricks won (see Law 3).f 

47a. When the declarer fails to win as many 
tricks as he declares, neither he nor his adversaries 
score anything toward the game, but his ad- 
versaries score in their honor column 50 points 
for each undertrick (i. e., each trick short of the 
number declared) . If the declaration be doubled, 
the adversaries score 100 points; if redoubled, 200 
points for each undertrick. 

48. The loss on the dealer's original declara- 
tion of "one spade" is limited to 100 points, 

* A declaration becomes final when it has been passed by three 
players. 

t For amount scored by declarer, if doubled, see Laws 53 and 56. 



160 COMPLETE AUCTION BRIDGE 

whether doubled or not, unless redoubled. 
Honors are scored as held. 

49. If a player make a declaration (other than 
passing) out of turn, either adversary may de- 
mand a new deal, or may allow such declaration 
to stand, in which case the bidding shall continue 
as if the declaration had been in turn. 

If a player pass out of turn, the order of the 
bidding is not affected, i. e., it is still the turn 
of the player to the left of the last declarer. The 
player who has passed out of turn may re-enter 
the bidding in his proper turn if the declaration he 
has passed be overbid or doubled. 

50. If a player make an insufficient or im- 
possible declaration, either adversary may de- 
mand that it be penalized. The penalty for an 
insufficient declaration is that the bid is made 
sufficient in the declaration named and the 
partner of the declarer may not further declare 
unless an adversary subsequently bid or double. 
The penalty for an impossible declaration is that 
the bid is made seven in the suit named and the 
partner of the declarer may not further declare 
unless an adversary subsequently bid or double. 
Either adversary, instead of penalizing an im- 
possible declaration, may demand a new deal, or 



COMPLETE AUCTION BRIDGE 161 

that the last declaration made on behalf of his 
partnership become the final declaration. 

50a. If a player who has been debarred from 
bidding under Laws 50 or 65, during the period 
of such prohibition, make any declaration (other 
than passing), either adversary may decide 
whether such declaration stand, and neither the 
offending player nor his partner may further 
participate in the bidding even if the adversaries 
double or declare. 

506. A penalty for a declaration out of turn 
(see Law 49) , an insufficient or impossible declara- 
tion (see Law 50), or a bid when prohibited (see 
Law 50a) may not be enforced if either adversary 
pass, double, or declare before the penalty be de- 
manded.* 

50c. Laws which give to either adversary 
the right to enforce a penalty, do not permit 
unlimited consultation. Either adversary may 
call attention to the offence and select the penalty, 
or may say, "Partner, you determine the penalty/' 
or words to that effect. Any other consultation 
is prohibited,* and if it take place the right to 

* When the penalty for an insufficient declaration is not de- 
manded, the bid over which it was made may be repeated unless 
some higher bid have intervened. 

* The question. "Partner, will you select the penalty, or shall I?" 
is a form of consultation which is not permitted. 



162 COMPLETE AUCTION BRIDGE 

demand any penalty is lost. The first decision 
made by either adversary is final and cannot be 
altered. 

51. At any time during the declaration, a 
question asked by a player concerning any 
previous bid must be answered, but, after the 
final declaration has been accepted, if an ad- 
versary of the declarer inform his partner re- 
garding any previous declaration, the declarer 
may call a lead from the adversary whose next 
turn it is to lead. If the dummy give such in- 
formation to the declarer, either adversary of the 
declarer may call a lead. A player, however, at 
any time may ask what declaration is being played 
and the question must be answered. 

52. A declaration legitimately made cannot be 
changed after the next player pass, declare, or 
double. Prior to such action a declaration in- 
advertently made may be corrected. If, prior 
to such correction, an adversary call attention to 
an insufficient or impossible declaration, it may 
not thereafter be corrected nor may the penalty 
be avoided. 

DOUBLING AND REDOUBLING 

53. Doubling and redoubling doubles and quad- 
ruples the value of each trick o\ er six, but it does 



COMPLETE AUCTION BRIDGE 163 

not alter the value of a declaration; e. g., a 
declaration of "three clubs" is higher than "two 
royal spades" doubled or redoubled. 

54. Any declaration may be doubled and re- 
doubled once, but not more; a player may not 
double his partner's declaration, nor redouble 
his partner's double, but he may redouble a 
declaration of his partner which has been doubled 
by an adversary. 

The penalty for redoubling more than once is 
100 points in the adverse honor score or a new 
deal ; for doubling a partner's declaration, or re- 
doubling a partner's double it is 50 points in the 
adverse honor score. Either adversary may de- 
mand any penalty enforceable under this law. 

55. Doubling or redoubling reopens the bidding. 
When a declaration has been doubled or re- 
doubled, any one of the three succeeding players, 
including the player whose declaration has been 
doubled, may, in his proper turn, make a further 
declaration of higher value. 

56. When a player whose declaration has been 
doubled wins the declared number of tricks, he 
scores a bonus of 50 points in his honor score, 
and a further 50 points for each additional trick. 
When he or his partner has redoubled, he scores 



164 COMPLETE AUCTION BRIDGE 

100 points for making the contract and an ad- 
ditional 100 for each extra trick. 

57. A double or redouble is a declaration, and 
a player who doubles or redoubles out of turn is 
subject to the penalty provided by Law 49. 

58. After the final declaration has been ac- 
cepted, the play begins; the player on the left 
of the declarer leads. 

DUMMY 

59. As soon as the player on the left of the 
declarer leads, the declarer's partner places his 
cards face upward on the table, and the declarer 
plays the cards from that hand. 

60. The partner of the declarer has all the rights 
■ of a player (including the right to call attention 

to a lead from the wrong hand), until his cards 
are placed face upward on the table.* He then 
becomes the dummy, and takes no part whatever 
in the play, except that he has the right: 

(a) To call the declarer's attention to the fact that 

too many or too few cards have been played 
to a trick. 

(b) To correct an improper claim of either ad- 

versary. 

(c) To call attention to a trick erroneously taken 

by either side. 

* The penalty is determined by the declarer (see Law 66). 



COMPLETE AUCTION BRIDGE 165 

(d) To participate in the discussion of any disputed 

question of fact after it has arisen between 
the declarer and either adversary. 

(e) To correct an erroneous score. 

(/) To consult with and advise the declarer as to 
which penalty to exact for a revoke. 

(g) To ask the declarer whether he have any of a 
suit he has renounced. 

The dummy, if he has not intentionally looked 
at any card in the hand of a player, has also the 
following additional rights: 

(h) To call the attention of the declarer to an es- 
tablished adverse revoke. 

(i) To call the attention of the declarer to a card 
exposed by an adversary or to an adverse 
lead out of turn. 

61. Should the dummy call attention to any 
other incident in the play in consequence of 
which any penalty might have been exacted, the 
declarer may not exact such penalty. Should the 
dummy avail himself of rights (h) or (i), after 
intentionally looking at a card in the hand of a 
player, the declarer may not exact any penalty for 
the offence in question. 

62. If the dummy, by touching a card or other- 
wise, suggest the play of one of his cards, either 
adversary may require the declarer to play or 
not to play such card. 

62a. If the dummy call the attention of the 
declarer that he is about to lead from the wrong 



166 COMPLETE AUCTION BRIDGE 

hand, either adversary may require that the 
lead be made from that hand. 

63. Dummy is not subject to the revoke 
penalty; if he revoke and the error be not dis- 
covered until the trick be turned and quitted, 
whether by the rightful winners or not, the trick 
must stand. 

64. A card from the declarer's hand is not 
played until actually quitted, but should he 
name or touch a card in the dummy, such card 
is played unless he say, "I arrange," or words to 
that effect. If he simultaneously touch two or 
more such cards, he may elect which to play. 

CARDS EXPOSED BEFORE PLAY 

65. After the deal and before the declaration 
has been finally determined, if any player lead or 
expose a card, his partner may not thereafter 
bid or double during that declaration,* and the 
card is subject to call.f When the partner of the 
offending player is the original leader, the de- 
clarer may also prohibit the initial lead of the 
suit of the exposed card. 

66. After the final declaration has been ac- 
cepted and before the lead, if the partner of the 

* See Law 50a. 

t If more than one card be exposed, all may be called. 



COMPLETE AUCTION BRIDGE 167 

proper leader expose or lead a card, the declarer 
may treat it as exposed or may call a suit from the 
proper leader. A card exposed by the leader, 
after the final declaration and before the lead, is 
subject to call. 

CARDS EXPOSED DURING PLAY 

67. After the original lead, all cards exposed 
by the declarer's adversaries are liable to be 
called and must be left face upward on the table. 

68. The following are exposed cards: 

(1) Two or more cards played simultaneously. 

(2) A card dropped face upward on the table, even 

though snatched up so quickly that it can- 
not be named. 

(3) A card so held by a player that his partner sees 

any portion of its face. 

(4) A card mentioned by either adversary as being 

held in his or his partner's hand. 

69. A card dropped on the floor or elsewhere 
below the table, or so held that it is seen by an 
adversary but not by the partner, is not an ex- 
posed card. 

70. Two or more cards played simultaneously 
by either of the declarer's adversaries give the 
declarer the right to call any one of such cards 
to the current trick and to treat the other card or 
cards as exposed. 



16S COMPLETE AUCTION BRIDGE 

70a. Should an adversary of the declarer ex- 
pose his last card before his partner play to the 
twelfth trick, the two cards in his partner's 
hand become exposed, must be laid face upward 
on the table, and are subject to call. 

71. If, without waiting for his partner to play, 
either of the declarer's adversaries play or lead a 
winning card, as against the declarer and dummy 
and continue (without waiting for his partner to 
play) to lead several such cards, the declarer may 
demand that the partner of the player in fault 
win, if he can, the first or any other of these tricks, 
The other cards thus improperly played are ex- 
posed. 

72. If either or both of the declarer's ad- 
versaries throw his or their cards face upward on 
the table, such cards are exposed and liable to be 
called; but if either adversary retain his hand, he 
cannot be forced to abandon it. Cards exposed 
by the declarer are not liable to be called. If the 
declarer say, "I have the rest," or any words 
indicating the remaining tricks or any number 
thereof are his, he may be required to place his 
cards face upward on the table. He is not then 
allowed to call any cards his adversaries may have 
exposed, nor to take any finesse not previously 



COMPLETE AUCTION BRIDGE 169 

proven a winner unless he announce it when 
making his claim. 

73. If a player who has rendered himself liable 
to have the highest or lowest of a suit called 
(Laws 80, 86, and 92) fail to play as directed, or if, 
when called on to lead one suit, he lead another, 
having in his hand one or more cards of the suit 
demanded (Laws 66, 76, and 93), or if, when 
called upon to win or lose a trick, he fail to do so 
when he can (Laws 71, 80, and 92), or if, when 
called upon not to play a suit, he fail to play as 
directed (Laws 65 and 66), he is liable to the 
penalty for revoke (Law 84) unless such play be 
corrected before the trick be turned and quitted. 

74. A player cannot be compelled to play a 
card which would oblige him to revoke. 

75. The call of an exposed card may be re- 
peated until it be played. 

LEADS OUT OF TURN 

76. If either adversary of the declarer's lead 
out of turn, the declarer may either treat the card 
so led as exposed or may call a suit as soon as it 
is the turn of either adversary to lead. Should 
they lead simultaneously, the lead from the 
proper hand stands, and the other card is ex- 
posed. 



170 COMPLETE AUCTION BRIDGE 

77. If the declarer lead out of turn, either from 
his own hand or dummy, he incurs no penalty, but 
he may not rectify the error unless directed to do 
so by an adversary.* If the second hand play, the 
lead is accepted. 

78. If an adversary of the declarer lead out of 
turn, and the declarer follow either from his own 
hand or dummy, the trick stands. If the declarer 
before playing refuse to accept the lead, the leader 
may be penalized as provided in Law 76. 

79. If a player called on to lead a suit have 
none of it, the penalty is paid. 

CARDS PLAYED IN ERROR 

80. Should the fourth hand, not being dummy 
or declarer, play before the second, the latter may 
be required to play his highest or lowest card of 
the suit led, or to win or lose the trick. In such 
case, if the second hand be void of the suit led, the 
declarer in lieu of any other penalty may call 
upon the second hand to play the highest card of 
any designated suit. If he name a suit of which 
the second hand is void, the penalty is paid.f 

* The rule in Law 50c as to consultations governs the right of 
adversaries to consult as to whether such direction be given. 

t Should the declarer play third hand before the second hand, 
the fourth hand may without penalty play before his partner. 



COMPLETE AUCTION BRIDGE 171 

81. If any one, except dummy, omit playing to 
a trick, and such error be not corrected until he 
has played to the next, the adversaries or either 
of them may claim a new deal ; should either de- 
cide that the deal stand, the surplus card (at the 
end of the hand) is considered played to the im- 
perfect trick, but does not constitute a revoke 
therein.* 

82. When any one, except dummy, plays two 
or more cards to the same trick and the mistake 
is not corrected, he is answerable for any conse- 
quent revokes he may make. When the error 
is detected during the play, the tricks may be 
counted face downward, to see if any contain 
more than four cards; should this be the case, the 
trick which contains a surplus card or cards may 
be examined and such card or cards restored to 
the original holder. t 

THE REVOKE # 

83. A revoke occurs when a player, other 
than dummy, holding one or more cards of the 
suit led, plays a card of a different suit. It be- 
comes an established revoke when the trick in 

* As to the right of adversaries to consult, see Law 50c. 
t Either adversary may decide which card shall be considered 
plaved to the trick which contains more than four cards. 
£ See Law 73. 



172 COMPLETE AUCTION BRIDGE 

which it occurs is turned and quitted by the right- 
ful winners (i. e., the hand removed from the 
trick after it has been turned face downward on 
the table), or when either the revoking player or 
his partner, whether in turn or otherwise, leads 
or plays to the following trick. 

84. The penalty for each established revoke 
is: 

(a) When the declarer revokes, he cannot score for 

tricks and his adversaries add 100 points to 
their score in the honor column, in addition 
to any penalty which he may have incurred 
for not making good his declaration. 

(b) When either of the adversaries revokes, the de- 

clarer may either add 100 points to his score 
in the honor column or take three tricks from 
his opponents and add them to his own.* 
Such tricks may assist the declarer to make 
good his declaration, but shall not entitle 
him to score any bonus in the honor column 
in case the declaration has been doubled or 
redoubled, nor to a slam or little slam not 
otherwise obtained, f 

(c) When, during the play of a deal, more than one 

revoke is made by the same side, the penalty 
for each revoke after the first is 100 points. 

The value of their honors is the only score 
that can be made by a revoking side. 

85. A player may ask his partner if he have a 
card of the suit which he has renounced; should 

* The dummy may advise the declarer which penalty to exact, 
t The value of the three tricks, doubled or redoubled, as the 
case may be. is counted in ( the trick score. 



COMPLETE AUCTION BRIDGE 173 

the question be asked before the trick be turned 
and quitted, subsequent turning and quitting does 
not establish a revoke, and the error may be cor- 
rected unless the question be answered in the 
negative, or unless the revoking player or his 
partner have led or played to the following trick. 

86. If a player correct his mistake in time to 
save a revoke, any player or players who have 
followed him may withdraw his or their cards 
and substitute others, and the cards so withdrawn 
are not exposed. If the player in fault be one of 
the declarer's adversaries, the card played in error 
is exposed, and the declarer may call it whenever 
he pleases, or he may require the offender to play 
his highest or lowest card of the suit to the trick, 
but this penalty cannot be exacted from the 
declarer. 

87. At the end of the play the claimants of a 
revoke may search all the tricks. If the cards 
have been mixed, the claim may be urged and 
proved if possible; but no proof is necessary and 
the claim is established if, after it is made, the 
accused player or his partner mix the cards be- 
fore they have been sufficiently examined by the 
adversaries. 

88. A revoke cannot be claimed after the 
cards have been cut for the following deal. 



174 COMPLETE AUCTION BRIDGE 

89. Should both sides revoke, the only score 
permitted is for honors. In such case, if one 
side revoke more than once, the penalty of 100 
points for each extra revoke is scored by the other 
side. 

GENERAL RULES 

90. A trick turned and quitted may not be 
looked at (except under Law 82) until the end of 
the play. The penalty for the violation of this 
law is 25 points in the adverse honor score. 

91. Any player during the play of a trick or 
after the four cards are played, and before the 
trick is turned and quitted, may demand that 
the cards be placed before their respective players. 

92. When an adversary of the declarer, before 
his partner plays, calls attention to the trick, 
either by saying it is his, or, without being re- 
quested to do so, by naming his card or drawing 
it toward him, the declarer may require such 
partner to play his highest or lowest card of the 
suit led, or to win or lose the trick. 

93. An adversary of the declarer may call 
his partner's attention to the fact that he is about 
to play or lead out of turn ; but if during the play, 
he make any unauthorized reference to any inci- 



COMPLETE AUCTION BRIDGE 175 

dent of the play, the declarer may call a suit from 
the adversary whose next turn it is to lead. 

94. In all cases where a penalty has been in- 
curred, the offender is bound to give reasonable 
time for the decision of his adversaries. 

NEW CARDS 

95. Unless a pack be imperfect, no player has 
the right to call for one new pack. When fresh 
cards are demanded, two packs must be furnished. 
When they are produced during a rubber, the 
adversaries of the player demanding them have 
the choice of the new cards. If it be the begin- 
ning of a new rubber, the dealer, whether he or 
one of his adversaries call for the new cards, 
has the choice. New cards cannot be substituted 
after the pack has been cut for a new deal. 

96. A card or cards torn or marked must be 
replaced by agreement or new cards furnished. 

BYSTANDERS 

97. While a bystander, by agreement among 
the players, may decide any question, he should 
not say anything unless appealed to; and if he 
make any remark which calls attention to an 
oversight affecting the score, or to the exaction of 



176 COMPLETE AUCTION BRIDGE 

a penalty, he is liable to be called upon by the 
players to pay the stakes (not extras) lost. 

ETIQUETTE OF AUCTION 

In the game of Auction slight intimations con- 
vey much information. The code succinctly states 
laws which fix penalties for an offence. To offend 
against etiquette is far more serious than to offend 
against a law; for in the latter case the offender 
is subject to the prescribed penalties; in the 
former his adversaries are without redress. 

1. Declarations should be made in a simple 
manner, thus: "one heart," "one no trump," 
"pass," "double"; they should be made orally 
and not by gesture. 

2. Aside from his legitimate declaration, a 
player should not show by word or gesture the 
nature of his hand, or his pleasure or displeasure 
at a play, bid, or double. 

3. If a player demand that the cards be placed, 
he should do so for his own information and not 
to call his partner's attention to any card or play. 

4. An opponent of the declarer should not lead 
until the preceding trick has been turned and 
quitted; nor, after having led a winning card, 
should he draw another from his hand before his 
partner has played to the current trick. 



COMPLETE AUCTION BRIDGE 177 

5. A card should not be played with such 
emphasis as to draw attention to it, nor should 
a player detach one card from his hand and sub- 
sequently play another. 

6. A player should not purposely incur a 
penalty because he is willing to pay it, nor should 
he make a second revoke to conceal a first. 

7. Conversation during the play should be 
avoided, as it may annoy players at the table or 
at other tables in the room. 

8. The dummy should not leave his seat to 
watch his partner play. He should not call at- 
tention to the score nor to any card or cards that 
he or the other players hold. 

9. If a player say, "I have the rest," or any 
words indicating that the remaining tricks, or any 
number thereof, are his, and one or both of the 
other players expose his or their cards, or request 
him to play out the hand, he should not allow 
any information so obtained to influence his play. 

10. If a player concede, in error, one or more 
tricks, the concession should stand. 

11. A player having been cut out of one table 
should not seek admission in another unless will- 
ing to cut for the privilege of entry. 

12. A player should not look at any of his 
cards until the end of the deal. 



178 COMPLETE AUCTION BRIDGE 



THE LAWS OF THREE-HANDED AUCTION 

The Laws of Auction govern the three-handed 
game except as follows: 

1. Three players take part in a game and 
four constitute a complete table. Each plays for 
himself; there are no partners, except as pro- 
vided in Law 7. 

2. The player who cuts lowest selects his 
seat and the cards with which he deals first. 
The player who cuts next lowest sits on the 
dealer's left. 

3. The cards are dealt in four packets, one 
for each of the three players and one for the 
dummy.* The dummy hand is not touched until 
after the final declaration has been made. 

4. The dealer declares, and the bidding con- 
tinues as in Auction, except that each player bids 
exclusively on his own account. 

5. The penalty for a declaration out of turn 
is that each of the other players receives 50 
points in his honor score. A declaration out of 
turn does not affect the right of the player whose 
turn it is to declare, unless both he and the 

* This hand is generally dealt opposite to the dealer. 



COMPLETE AUCTION BRIDGE 179 

other player, either by passing or declaring, accept 
the improper declaration. 

6. If a player declare out of turn, and the 
succeeding player either pass or declare, the 
third player may demand that the mistake be 
corrected as is provided in Law 5. In such case 
the player who first declared out of turn is the 
only one penalized. 

7. The player making the final declaration, 
i. e., a declaration that has been passed by both 
of the others, plays his own hand and that of the 
dummy against the other two, who then, and for 
that particular hand, assume the relationship of 
partners. 

8. It is advisable that the game be played 
at a round table so that the hand of the dummy 
can be placed in front of the declarer without 
obliging any player to move; but, in the event 
of a square table being used, the two players who 
become the adversaries of the declarer should sit 
opposite each other, the dummy being opposite 
the declarer. At the end of the play the original 
positions should be resumed. 

9. If, after the deal has been completed and 
before the conclusion of the declaration, any 
player expose a card, each of his adversaries 
counts 50 points in his honor score, and the de- 



180 COMPLETE AUCTION BRIDGE 

clarer, if he be not the offender, may call upon 
the player on his left to lead or not to lead the 
suit of the exposed card. If a card be exposed 
by the declarer after the final declaration, there 
is no penalty, but if exposed by an adversary of 
the declarer, it is subject to the same penalty as 
in Auction. 

10. If a player double out of turn, each of his 
adversaries counts 100 points in his respective 
honor score, and the player whose declaration 
has been doubled may elect whether the double 
shall stand. The bidding is then resumed, but if 
the double shall be disallowed, the declaration 
may not be doubled by the other player. 

11. The rubber continues until two games 
have been won by the same player; it may con- 
sist of two, three, or four games. 

12. When the declarer fulfils his contract, 
he scores as in Auction. When he fails to do so, 
both of his adversaries score as in Auction. 

13. Honors are scored by each player sepa- 
rately, i. e., each player who holds one honor 
scores the value of a trick ; each player who holds 
two honors scores twice the value of a trick; a 
player who holds three honors scores three times 
the value of a trick; a player who holds four 
honors scores eight times the value of a trick; 



COMPLETE AUCTION BRIDGE 181 

and a player who holds five honors scores ten 
times the value of a trick. In a no-trump decla- 
ration, each ace counts ten, and four held by one 
player count 100. The declarer counts separately 
both his own honors and those held by the 
dummy. 

14. A player scores 125 points for winning a 
game, a further 125 points for winning a second 
game, and 250 points for winning a rubber. 

15. At the end of the rubber, all scores of each 
player are added and his total obtained. Each 
one wins from or loses to each other the difference 
between their respective totals. A player may 
win from both the others, lose to one and win from 
the other, or lose to both. 

THE LAWS OF DUPLICATE AUCTION 

Duplicate Auction is governed by the Laws of 
Auction, except in so far as they are modified by 
the following special laws: 

A. Scoring. In Duplicate Auction there are 
neither games nor rubbers. Each deal is scored 
just as in Auction, with the addition that whenever 
a pair makes 30 or more for tricks as the score of 
one- deal, it adds as a premium 125 points in its 
honor column. 

B. Irregularities in the Hands. If a player 



182 COMPLETE AUCTION BRIDGE 

have either more or less than his correct number 
of cards, the course to be pursued is determined 
by the time of the discovery of the irregularity. 

(1) When the irregularity is discovered before or 

during the original play: There must be a 
new deal. 

(2) When the irregularity is discovered at the 

time the cards are taken up for overplay and 
before such overplay has begun: It must 
be sent back to the table from which it 
came, and the error be there rectified. 

(3) When the irregularity is not discovered un- 

til after the overplay has begun: In two- 
table duplicate there must be a new deal; 
but in a game in which the same deals are 
played at more than two tables, the hands 
must be rectified as is provided above and 
then passed to the next table without over- 
play at the table at which the error was dis- 
covered; in which case, if a player have less 
than thirteen cards and his adversary the 
corresponding surplus, each pair takes the 
average score for that deal; if, however, 
his partner have the corresponding surplus, 
his pair is given the lowest score and his 
opponents the highest score made at any 
table for that deal. 

C. Playing the cards. Each player, when 
it is his turn to play, must place his card, face 
upward, before him and toward the centre of the 
table. He must allow it to* remain upon the table 
in this position until all have played to the trick, 
when he must turn it over and place it face down- 
ward, nearer to himself ; if he or his partner have 



COMPLETE AUCTION BRIDGE 183 

won the trick, the card should point toward 
his partner and himself; otherwise it should 
point toward the adversaries. 

The declarer may either play dummy's cards 
or may call them by name whenever it is dummy's 
turn to play and have dummy play them for 
him. 

A trick is turned and quitted when all four 
players have turned and ceased to touch their 
respective cards. 

The cards must be left in the order in which 
they were played until the scores of the deal 
have been recorded. 

D. The Revoke. A revoke may be claimed 
at any time before the last trick of the deal in 
which it occurs has been turned and quitted and 
the scores of that deal agreed upon and recorded, 
but not thereafter. 

E. Error in Score. A proven error in the 
trick or honor score may be corrected at any time 
before the final score of the contestants for the 
deal or deals played before changing opponents 
has been made up and agreed upon. 

F. A New Deal. A new deal is not allowed 
for any reason, except as provided in Laws of 
Auction 36 and 37. If there be an impossible 



184 COMPLETE AUCTION BRIDGE 

declaration some other penalty must be selected.* 
A declaration (other than passing) out of turn 
must standf ; as a penalty, the adversaries score 
50 honor points in their honor column and the 
partner of the offending player cannot thereafter 
participate in the bidding of that deal. 

The penalty for the offence mentioned in Law 
81 is 50 points in the adverse honor score. 

G. Team Matches. A match consists of any 
agreed number of deals, each of which is played 
once at each table. 

The contesting teams must be of equal size, 
but each may consist of any agreed number of 
pairs (not less than two). One half of each 
team, or as near thereto as possible, sits north 
and south; the other half east and west. 

In case the teams are composed of an odd 
number of pairs, each team, in making up its 
total score, adds, as though won by it, the aver- 
age score of all pairs seated in the positions 
opposite to its odd pair. 

In making up averages, fractions are disre- 
garded and the nearest whole numbers taken 
unless it be necessary to take the fraction into 
account to avoid a tie, in which case the match 

* See Law 50. The same ruling applies to Law 54. 

f This includes a double or redouble out of turn. See Law 57. 



COMPLETE AUCTION BRIDGE 185 

is won "by the fraction of a point." The team 
making the higher score wins the match. 

H. Pair Contests. The score of a pair is 
compared only with other pairs who have played 
the same hands. A pair obtains a plus score for 
the contest when its net total is more than the 
average; a minus score for the contest when its 
net total is less than the average. 



INDEX 

Page 
Bidding 6 

Changed-the-Suit Signal — 

Deals 10, 20 

Club Bids 13-14 

Comments on Deals 121 

Discard 46 

Diamond Bids 15 

Doubling 28 

Duplicate Auction 185 

Echo 49 

Etiquette of the Game 180 

Fourth Bidder 25 

Finessing 27 

Deal 7, 12, 19, 26 
Grand Coup 

Deal 8 

Heart Bids . 16-17 

High-Spade Bids 11 

Deal 31, 32, 33, 34, 35, 38, 39 

Introductory 5 

Laws of the Game 153 

Leading up to Dummy 43 

187 



INDEX— Continued 

Leading Partner's Suit 36 

Leads Against Declared Trumps . . . . . 35 

Leads Against No-Trump 32 

No-Trump Bids 19 

Deal 2 
Nullos 55 

Deal 28, 29, 30 

One-Spade Bids 8 

Placing Unplayed Cards . • 

Deals 17, 22, 24, 27 

Psychology of the Game 51 

Returning Partner's Lead 38 

Reverse (See Echo) 

Re-Entry Cards 

Deals 11, 14, 26 

Royal Spade Bids 18 

Rule of Eleven 50 

Deals 15, 16 

Second Bidder 21 

Second-Hand Play 44 

Subsequent Bidding 27 

Third Bidder 22 

Two-Spade Bids 10 

Deal 1 

Two-Handed Auction 57 

Three-Handed Auction 182 

Unblocking 40 

188 



OTHER BOOKS 

BY 

MR. METCALFE 



THE GAME OF LILIES 

(Auction Bridge) 

Lilies is a modified form of Auction Bridge. The play- 
in the two games is the same, but the bidding in Lilies 
differs greatly from that in the older game, owing to the 
new table of values given to the various suits. The 
entire game of Lilies is taken up in an easily comprehended 
manner in this volume. All Bridge players should have 
this little book. Postpaid, 52 cents. 

AUCTION BRIDGE WITH NULLOS 

This is a text-book for players with some experience in 
Auction Bridge. It includes directions for playing the 
Xullo bid and the best method of playing difficult hands. 
Mr. Metcalfe was one of the four experts, selected to give 
the Nullo Bid its first trial and has therefore given this 
subject longer study than has any other expert. Postpaid, 
$1.04. 



For Sale By 
BROWNE & HOWELL CO. 

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